Healing Humidifier (3.5e Spell)
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| Transmutation | |
| Level: | Cleric 2, Druid 2, Sorcerer/Wizard 2 |
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| Components: | V, S, M |
| Casting time: | 1 round |
| Range: | 20 ft |
| Effect: | Cloud spreads in 20-ft. radius from you, 20 ft. high |
| Duration: | Concentration + 1 round/level |
| Saving Throw: | None |
| Spell Resistance: | No |
The smell of burning incense fills the room, as the potion contents boil away and form a thin pale pink mist in the air. You feel better.
This spell consumes any potion which heals any amount of hp or ability damage or drain, such as a potion of cure light wounds or potion of lesser restoration. The contents of the potion become a 20 ft radius mist emitting from a point in space.
Upon initially casting the spell, all creatures heal 1 hp and/or ability damage and creatures automatically stabilize. At the beginning of their turn creatures exposed to the mist heal an additional 1 point. This lasts a number of rounds until the potion is expended, a number of rounds equal to the maximized amount it would heal or until its duration expires. For example a potion of cure light wounds would normally heal 1d8+1 damage, so as long as the spell lasts for 9 rounds it will heal 9 points of damage. If you still have duration remaining, you can continue to consume additional potions to extend the duration of the mist as a free action.
Regardless if the spell is actively consuming a potion or not, as long as the duration is ongoing any healing made within the area from other sources are maximized.
Material Component: One or more potions which restores hp or ability damage or drain.
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| Eiji-kunv |
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| Article Balance | Moderate + |
| Author | Eiji-kun + |
| Component | V +, S + and M + |
| Identifier | 3.5e Spell + |
| Level | Cleric 2 +, Druid 2 + and Sorcerer/Wizard 2 + |
| Range | Other + |
| Rating | Undiscussed + |
| School | Transmutation + |
| Summary | Convert a potion into a thin mist that provides its healing benefits over a large area over time. + |
| Title | Healing Humidifier + |

