Hedge Knight (3.5e Alternate Class Feature)

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Author: Leziad (talk)
Date Created: 11th September 2024
Status: Complete
Editing: Clarity edits only please
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Hedge Knight

A hedge knight is a wandering cavalier who lacks the means or will to use a regular mount. These cavaliers were trained in infantry tactics over mounted combat, including the use and maintenance of their precious armor, oftentime the only thing of real value of their own. While many hedge knights hail from impoverished families that could not afford to train their children how to mount a horse; a number of them are from cultures which prefer on-foot combat. Hedge Knights are almost universally wanderers, without an army or mount. As a result they have grown to be deeply self-reliant, eschewing some of the regular tools of a cavalier. While most lack a master, and many are outright outcasts, most hedge knights still cling to the concept of chivalry. This left them deeply resolved.

The hedge knight is an hybrid archetype between the cavalier and the samurai, with a focus on armor usage.

Class: Cavalier

Level: 1st-20th

Replaces: Mount, Tactician, Banner, Cavalier's Charge, Expert Trainer, 8th-level Order ability, Mighty Charge, Greater Tactician, Greater Banner, Master Tactician, Supreme Charge

Benefit: A hedge knight receive the following class feature:

Skills: A hedge knight adds either knowledge (nobility) or survival to her list of class skills, instead of the ride skill.

Live by the Sword: A hedge knight must choose the Order of the Sword as her order. Alternatively, she may be a Knight-Errand. Whenever an hedge knight issues a challenge, she receives a +1 morale bonus on attack rolls against the target of her challenge. The bonus increases by +1 for every four levels the cavalier possesses.

This ability alters order and replaces her order's challenge bonus.

Armorborn (Ex): A hedge knight is especially skilled at managing heavy armor and fighting on foots, she halves the weight of any armor she is wearing and may don armor which require assistance (such as full plate armor) alone. Additionally, an hedge knight gains the Endurance feat as bonus feat. At 3rd level a hedge knight gains the armor training class feature of a fighter using her cavalier level as her effective fighter level. She may qualify for the Advanced Armor Training feat as a fighter of her level. At 11th level she gains an Armor Mastery feat she meets the prerequisites of. At 20th level she gains a fighter's armor mastery class feature.

This ability replaces mount, cavalier's charge, mighty charge and supreme charge.

Resolve (Ex): A hedge knight gains the resolve class feature, as a samurai of her cavalier level. At 9th level she gains greater resolve, and true resolve at 17th level.

This ability replaces tactician, greater tactician and master tactician.

Weapon Expertise (Ex): At 3rd level, a hedge knight relied on her arms for as long as she lived. The hedge knight selects one weapon she is proficient with. The hedge knight can draw the selected weapon as a free action as if she had the Quick Draw feat.

In addition, whenever she threatens a critical hit with the selected weapon, she gains a +2 bonus on the confirmation roll. Finally, her cavalier levels count as fighter levels and stack with any fighter levels she possesses for the purposes of meeting the prerequisites for feats that specifically select her chosen weapon, such as Weapon Specialization.

This ability replaces expert trainer.

Personal Crest (Ex): At 5th level an hedge knight develops a personal crest which she can use to remind herself of her struggles and duties. This functions as the banner class feature, except that it only affect the hedge knight. The hedge knight must be displaying her personal crest for this ability to function, either on her armor, shield, cape, etc. At 14th level her crest become recognized and accepted, and inspire all allies within 60 feet.

This ability replaces banner and greater banner.

Way of Chivalry (Ex): At 8th level, the hedge knight's sense of honor and gallantry drives her to accomplish seemingly impossible tasks. The hedge knight can, as a standard action, focus her mind and will. Once during the next minute, she can choose to roll an attack roll, skill check, or saving throw three times and take the best result. She must decide to use this ability before the roll is made. Using this ability expends one daily use of her resolve.

This ability replaces the order abilities gained at 8th level.



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Leziad's Homebrew (4523 Articles)
Leziadv [Expand]
AuthorLeziad +
ClassCavalier +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA hedge knight is a wandering cavalier who
A hedge knight is a wandering cavalier who lacks the means or will to use a regular mount. These cavaliers were trained in infantry tactics over mounted combat, including the use and maintenance of their precious armor, oftentime the only thing of real value of their own. While many hedge knights hail from impoverished families that could not afford to train their children how to mount a horse; a number of them are from cultures which prefer on-foot combat. Hedge Knights are almost universally wanderers, without an army or mount. As a result they have grown to be deeply self-reliant, eschewing some of the regular tools of a cavalier. While most lack a master, and many are outright outcasts, most hedge knights still cling to the concept of chivalry. This left them deeply resolved. The hedge knight is an hybrid archetype between the cavalier and the samurai, with a focus on armor usage.
the samurai, with a focus on armor usage. +
TitleHedge Knight +