High-Explosive Rocket (3.5e Equipment)
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High-Explosive Rocket
Ammunition
Cost: | See text gp |
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Damage (Small): | See text |
Damage (Medium)1: | See text |
Critical: | — |
Weight2: | 1 lbs |
Type3: | Fire |
HP4: | 5 |
Hardness: | 10 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
High-explosive rockets are explosive warheads to be fired from rocket launchers, bazookas, tanks, and other "cannon"-type weapons. When fired by a suitable weapon, it deals the base damage of the weapon and then explodes into a 20-ft radius fireball, Reflex save DC 10 + 1/2 BAB + Dexterity for half. Those struck directly with the projectile receive no save.
The exact amount of damage (and its price) varies. The cost is 75 gp for every 1d6 points of fire damage, to a maximum of 10d6 at 750 gp a shot.
Damage done by a high-explosive rocket counts as siege damage for the purposes of interacting with fortifications, spells, and other effects.
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