Hijack Animal (3.5e Spell)
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Necromancy | |
Level: | Druid 4 |
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Components: | V, S, F |
Casting time: | 1 round |
Range: | Medium (100 ft + 10 ft/level) |
Target: | One Animal |
Duration: | 1 hour/level or until you return to your body |
Saving Throw: | Will negates; see text |
Spell Resistance: | Yes |
You wished you were a bird. Now you are flying high above, and can see the enemy troop movements. They will never suspect that you were the pigeon the entire time.
This spell acts as magic jar but is limited to creatures of the Animal type. Unlike magic jar, you gain the extraordinary abilities of the creature, and do not have access to any of your spells or class features until you return to your body. You may speak in your new form, even if it normally would be unable to.
If you are over natural terrain, the distance you can reach before your jar is out of ranged is doubled.
Material Component: A gem or crystal worth at least 100 gp.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Eiji-kunv |
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Facts about "Hijack Animal (3.5e Spell)"
Article Balance | Unquantifiable + |
Author | Eiji-kun + |
Component | V +, S + and F + |
Identifier | 3.5e Spell + |
Level | Druid 4 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | As magic jar but restricted to animals, and you may communicate in your new form. + |
Title | Hijack Animal + |