Hurl Weapon (3.5e Power)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Eiji-kun (talk)
Date Created: 7-27-22
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Hurl Weapon
Psychokinesis [Force]
Level: Psychic Warrior 1
Display: Visual
Manifesting Time: 1 swift action
Range: Personal
Target: Self
Duration: 1 round/level
Saving Throw: None
Power Resistance: No
Power Points: 1


While under the effects of this power, your melee weapons gain a ranged throwing increment of a minimum of 50 ft and can be thrown as an attack action regardless of size. The weapon boomerangs to its target and returns to your hand at the end of your turn. So long as you are proficient with your weapon, throwing your weapon in melee does not provoke attacks of opportunity.

Augment: If you spend 1 additional power point, you can choose to use your Strength or your manifesting ability score on your ranged attack roll.

If you spend 4 additional power points, you may strike an additional target at a cumulative -5 to attack, to a maximum of four targets (or 12 power points). You may only attack each target once.


Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsychic Warrior 1 +
RatingUndiscussed +
SummaryThrow your weapon and have it boomerang back to you. +
TitleHurl Weapon +