Impaler Arrow (3.5e Maneuver)
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Psychic Arrow (Strike) | |
Level: | 1 |
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Initiation Action: | Standard |
Range: | As weapon |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Fort partial, Reflex Partial (See text) |
The archer shouted and the arrow he'd had nocked and drawn began to hum with kinetic force. He let fly and it sunk deep into the orc's shoulder, releasing a small shockwave as the orc flew backwards into a wall. The force knocked the air from his lungs, leaving him reeling and vulnerable.
When you initiate this maneuver, you make a single attack with your bow. If it hits, the damage is increase by one die size (From 16 to 1d8, from 1d8 to 1d10, and so forth) and the target is subject to a bull rush (Pushing the target directly away from the initiator), using the result of your attack roll as your check (Adding your size and such, plus your Strength if you're using a Composite bow) and adding your Wisdom or Intelligence modifier (whichever is higher). You do not move as part of this bullrush, you does anyone get an attack of opportunity against you for attempting it.
If the target fails his opposed check, he must make a Reflex save; If he fails that falls prone in addition to being moved back. However, if he hits an obstacle (such as a wall), he takes an additional 1d6 damage per 10 feet traveled and must make a Fortitude save or be Dazed for 1 round, in addition to falling prone on a failed Reflex save.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Psychic Arrow
Article Balance | High + |
Author | Zhenra-Khal + |
Discipline | Psychic Arrow + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Shoot your foe with an arrow that knocks them back and Ref save or be knocked prone; Fort save or Daze for one round if knockback throws them against an obstacle. + |
Title | Impaler Arrow + |
Type | Strike + |