Impure Diamond Strike (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 6-30-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Impure Diamond Strike
Diamond Mind (Strike)
Level: 5
Prerequisite: Need one Diamond Mind maneuver
Initiation Action: Standard Action
Range: Melee Attack
Target: One Creature
Duration: Instantaneous
Saving Throw: Fortitude partial

He recognized the Dance of the Spider stance. Poor move considering what he was about to pull off.

Make a melee attack. If your opponent has an initiator level, uses maneuvers, or uses maneuver-like abilities, you get +2 to your attack and +6d6 damage. Your opponent must make a DC 15 + Int modifier Fortitude save or fall prone and uncentered. A successful save negates the prone and uncentered effects, but not the extra damage.

If the creature does not possess maneuvers or an initiator level, this strike does not get the bonus to attack, but still gets the bonus damage, and only has a save vs prone.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDiamond Mind


Eiji-kun's Homebrew (5652 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDiamond Mind +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryYou are super effective against other initiators, and can throw them out of balance. +
TitleImpure Diamond Strike +
TypeStrike +