Judge of Existence, Magical (3.5e Alternate Class Feature)
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A Judge of Existence for magical campaigns.
Contents
Changes[edit]
Replace all psionic progression and powers with the below spell progression and spell list. Magical judge are spontaneous casters, and thus have a limited amount of spells known denoted on the Judge Spells Known table. Magical judge use the judge spell list.
Level | Base Attack Bonus |
Saving Throws | Special | Judge Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Bonus Feat | 5 | 3 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | — | 6 | 4 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | — | 6 | 5 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | — | 6 | 6 | 3 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Bonus Feat | 6 | 6 | 4 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | — | 6 | 6 | 5 | 3 | — | — | — | — | — | — | ||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | — | 6 | 6 | 6 | 4 | — | — | — | — | — | — | ||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +6 | — | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — | ||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Bonus Feat | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — | ||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | — | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | ||||||||||||||||||||||||||
11th | +8/+3 | +3 | +7 | +7 | — | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — | ||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | — | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | ||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Bonus Feat | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | ||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | — | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | ||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +9 | +9 | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | ||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +10 | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | ||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +10 | +10 | Bonus Feat | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | ||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +11 | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | ||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +11 | — | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | ||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +12 | Wish | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | ||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | 4 | 2 | — | — | — | — | — | — | — | — |
2nd | 5 | 2 | — | — | — | — | — | — | — | — |
3rd | 5 | 3 | — | — | — | — | — | — | — | — |
4th | 6 | 3 | 1 | — | — | — | — | — | — | — |
5th | 6 | 4 | 2 | — | — | — | — | — | — | — |
6th | 7 | 4 | 2 | 1 | — | — | — | — | — | — |
7th | 7 | 5 | 3 | 2 | — | — | — | — | — | — |
8th | 8 | 5 | 3 | 2 | 1 | — | — | — | — | — |
9th | 8 | 5 | 4 | 3 | 2 | — | — | — | — | — |
10th | 9 | 5 | 4 | 3 | 2 | 1 | — | — | — | — |
11th | 9 | 5 | 5 | 4 | 3 | 2 | — | — | — | — |
12th | 9 | 5 | 5 | 4 | 3 | 2 | 1 | — | — | — |
13th | 9 | 5 | 5 | 4 | 4 | 3 | 2 | — | — | — |
14th | 9 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | — | — |
15th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | — | — |
16th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | — |
17th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | — |
18th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 |
19th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 |
20th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
Judge Spells[edit]
0-Level Judge Spells (Cantrips)[edit]
- Create Water: Creates 2 gallons/level of pure water.
- Know Direction: You discern north.
- Light: Object shines like a torch.
- Mage Hand: 5-pound telekinesis.
- Mending: Makes minor repairs on an object.
- Open/Close: Opens or closes small or light things.
- Prestidigitation: Performs minor tricks.
- Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
1st-Level Judge Spells[edit]
- Animate Rope: Makes a rope move at your command.
- Detect Animals or Plants: Detects kinds of animals or plants.
- Detect Secret Doors: Reveals hidden doors within 60 ft.
- Detect Snares and Pits: Reveals natural or primitive traps.
- Endure Elements: Exist comfortably in hot or cold environments.
- Enlarge Person: Humanoid creature doubles in size.
- Entangle: Plants entangle everyone in 40-ft.-radius.
- Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
- Feather Fall: Objects or creatures fall slowly.
- Grease:
- Hide from Animals: Animals can’t perceive one subject/level.
- Identify: Determines properties of magic item.
- Jelly Floor: This spell turns the floor into a thick layer of bouncy jelly.
- Obscuring Mist:
- Pass without Trace: One subject/level leaves no tracks.
- Reduce Person: Humanoid creature halves in size.
- Spider Climb: Grants ability to walk on walls and ceilings.
- Warp Wood: Bends wood (shaft, handle, door, plank).
- Wood Shape: Rearranges wooden objects to suit you.
2nd-Level Judge Spells[edit]
- Chill Metal: Cold metal damages those who touch it.
- Darkness: 20-ft. radius of supernatural shadow.
- Fog Cloud: Fog obscures vision.
- Grease: Makes 10-ft. square or one object slippery.
- Gust of Wind: Blows away or knocks down smaller creatures.
- Heat Metal: Make metal so hot it damages those who touch it.
- Locate Object: Senses direction toward object (specific or type).
- Pyrotechnics: Turns fire into blinding light or choking smoke.
- Reduce Animal: Shrinks one willing animal.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
- See Invisibility: Reveals invisible creatures or objects.
- Silence: Negates sound in 20-ft. radius.
- Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
- Summon Swarm:
- Wood Shape:
- Warp Wood:
3rd-Level Judge Spells[edit]
- Acid Rain:
- Daylight: 60-ft. radius of bright light.
- Density:
- Diminish Plants: Reduces size or blights growth of normal plants.
- Freedom of Movement: Subject moves normally despite impediments.
- Meld into Stone:
- Plant Growth: Grows vegetation, improves crops.
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- Quench: Extinguishes nonmagical fires or one magic item.
- Sculpt Sound: Creates new sounds or changes existing ones.
- Shrink Item: Object shrinks to one-sixteenth size.
- Sleet Storm: Hampers vision and movement.
- Solidify: Metal objects touched become nigh-indestructible and rustproof.
- Spike Growth:
- Stone Shape: Sculpts stone into any shape.
- Water Walk: Subject treads on water as if solid.
- Wind Wall:
4th-Level Judge Spells[edit]
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Black Tentacles:
- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrifaction.
- Commune with Nature: Learn about terrain for 1 mile/level.
- Control Water: Raises or lowers bodies of water.
- Gaseous Form: Subject becomes insubstantial and can fly slowly.
- Ice Storm:
- Ironwood: Magic wood is strong as steel.
- Legend Lore: Lets you learn tales about a person, place, or thing.
- Locate Creature: Indicates direction to familiar creature.
- Rusting Grasp: Your touch corrodes iron and alloys.
- Solid Fog:
- Spike Stones:
- Wall of Ice:
5th-Level Judge Spells[edit]
- Animal Growth:
- Animate Objects: Objects attack your foes.
- Call Lightning Storm:
- Control Winds: Change wind direction and speed.
- Insect Plague:
- Move Earth: Digs trenches and builds hills.
- Passwall:
- Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
- Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
- True Seeing: Lets you see all things as they really are.
- Wall of Fire:
- Wall of Thorns:
6th-Level Judge Spells[edit]
- Acid Fog:
- Antimagic Field: Negates magic within 10 ft.
- Ironwood: Magic wood is strong as steel.
- Liveoak: Oak becomes treant guardian.
- Move Earth:
- Permanency: Makes certain spells permanent.
- Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
- Transmute Water to Acid:
- Wind Walk: You and your allies turn vaporous and travel fast.
7th-Level Judge Spells[edit]
- Control Weather: Changes weather in local area.
- Creeping Doom:
- Transmute Metal to Wood:
- Transmute Rock to Lava: You turn stone to lava.
8th-Level Judge Spells[edit]
- Earthquake: Intense tremor shakes 80-ft.-radius.
- Energy Subjugation:
- Fire Storm:
- Monsoon:
- Sunburst:
- Whirlwind:
9th-Level Judge Spells[edit]
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
Franken Keseyv |
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Article Balance | Very High + |
Author | Franken Kesey + |
Base Attack Bonus Progression | Moderate + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Alternate Class Feature + |
Length | 20 + |
Rating | Undiscussed + |
Reflex Save Progression | Good + |
Skill | Appraise +, Autohypnosis +, Balance +, Concentration +, Craft +, Intimidate +, Knowledge +, Listen +, Search +, Spellcraft +, Spot +, Survival +, Tumble + and Use Magic Device + |
Skill Points | 4 + |
Summary | A Judge of Existence for magical campaigns. + |
Title | Judge of Existence, Magical + |
Will Save Progression | Good + |