Karma (3.5e Cleric Domain)
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Karma Domain
The Karma domain is closely tied to the system of good deeds and bad deeds and equivalent rewards and punishment. It spells focus on punishing your enemies for attacking you and inducing bad luck upon them. The clerics who take the karma domain are usually good or neutral, as the concept is perilous for a cleric spreading evil but such clerics are not unknown.
Granted Powers[edit]
You gain two aura, Aura of Punishment and Aura of Reward. You may only have one of such aura active at any time, both extend 30 ft. from you and require a free action to activate or suppress. The Aura of Punishment cause any creature within it to lose 1 hit point plus 1 additional hit points per 3 cleric level you have whenever they first deal damage to one of your ally each round. The Aura of Reward heal any ally within it for the same amount the first time they use the cast a beneficial spell or use another beneficial ability on another allies. You may only use either Aura for a number of rounds per day equal to 3 + your Charisma modifier, use need not to be consecutive and draw from the same pool.
Karma Domain Spells[edit]
- retort
- karmic justice
- karmic backlashCM
- curse of misfortune
- unlucky backlash
- karmic retributionCM
- exalted word (usable by evil caster, do not negatively affect her)
- astral invader
- an eternal curse upon thee
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Domains
Leziadv |
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Author | Leziad + |
Identifier | 3.5e Cleric Domain + |
Rating | Unrated + |
Summary | The Karma domain is closely tied to the system of good deeds and bad deeds and equivalent rewards and punishment. It spells focus on punishing your enemies for attacking you and inducing bad luck upon them. + |
Title | Karma + |