Law of the Jungle (3.5e Maneuver)

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Author: Luigifan18 (talk)
Date Created: November 20, 2012
Status: Needs review
Editing: Clarity edits only please
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Law of the Jungle
Tiger Claw (Strike)
Level: 9
Prerequisite: Five Tiger Claw maneuvers
Initiation Action: 1 full-round action
Range: Melee attack
Target: One creature
Duration: Instantaneous
416. I will not substitute accuracy with enthusiasm.
Things Mr. Welch is No Longer Allowed to Do in an RPG

The law of the jungle - kill or be killed. The merciful have short lifespans.

As part of this maneuver, make a full attack. You take a −8 penalty on all attack rolls but gain eight additional attacks this round. You also rend your targets, as in girallion windmill strike[1], if you land multiple attacks on the same enemy. (An enemy that you land multiple hits on during this round takes 2d4 additional damage per hit beyond the first if you are fighting with one weapon, or 2d10 additional damage per hit beyond the first if you are fighting with two or more weapons. This damage is added to the hit you dealt the most damage with for the purposes of determining whether or not the enemy is at risk for death due to massive damage.) Any rending damage you inflict to a creature is also inflicted upon the creature's armor and clothing.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesTiger Claw

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
DisciplineTiger Claw +
Identifier3.5e Maneuver +
Level9 +
RatingUnrated +
SummaryYou fly into a thirst for the blood of your enemies and attack at speeds that should be utterly impossible. Your accuracy takes a nosedive, though. (Yep... you substitute accuracy with enthusiasm.) +
TitleLaw of the Jungle +
TypeStrike +