Lesser Baleful Polymorph (3.5e Spell)
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Transmutation [Animal] | |
Level: | Druid 3, Sorcerer/Wizard 2 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | 1 round per 1 caster level |
Saving Throw: | Fortitude Negate, Will Partial (See text) |
Spell Resistance: | Yes |
Upon completing this spell, the caster fires a ray at the target, the creature struck by the ray must succeed a Fortitude save or be transformed into a small or smaller animal (or vermin) of no more than 1 HD (such as a dog, lizard, monkey, or toad) for 1 round per caster level.
If the spell succeeds, the subject must also make a Will save. If this second save fails, the creature loses its extraordinary, supernatural, and spell-like and psi-like abilities, loses its ability to cast spells or use magic or manifest powers (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own.
The subject on a failed will save takes on all the statistics and special abilities of an average member of the new form in place of its own, it however retains its own mind (alignment, mental ability scores, languages and such) but otherwise loses all of it abilities.
A break enchantment or remove curse spell immediately ends the effect and return the creature to it true form, otherwise the effect may be dispelled as normal.
Incorporeal or gaseous creatures are immune to lesser baleful polymorph, and a creature with the shapechanger subtype (such as a lycanthrope or a doppelganger) can revert to its natural form as a standard action (which ends the spell’s effect)
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Article Balance | Very High + |
Author | Balmz + |
Component | V + and S + |
Descriptor | Animal + |
Identifier | 3.5e Spell + |
Level | Druid 3 + and Sorcerer/Wizard 2 + |
Range | Close + |
Rating | Undiscussed + |
School | Transmutation + |
Summary | baleful polymorph's little sibling + |
Title | Lesser Baleful Polymorph + |