Lucretia Nightbane, High Justicar of Tyr Level 18 Elite Artillery (Leader)
|
Medium natural humanoid XP 1,000
|
Initiative +12
|
Senses Perception +19; low-light vision
|
|
|
|
HP 200; Bloodied 100
|
|
|
AC 28; Fortitude 20, Reflex 26, Will 29
|
Resist: 15 fire
|
Saving Throws +2
|
Speed 6
|
Action Points 1
|
Fire Slash (Standard; At-Will) ♦ Poison
|
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 2d4 + 6 untyped and poison damage or 2d6 + 14 untyped and poison damage on a critical. The target takes ongoing 5 poison damage, and a -2 penalty to all attack and damage rolls (save ends both).
|
Psychic Assault (Standard; At-Will; Recharge or when first blooded) ♦ Psychic
|
Attack: Area 1 within 10 squares (all enemies in area); +14 vs. Will
Hit: 1d8 + 6 Psychic damage and the target is dazed (save ends).
Miss: Half damage, and the target is dazed until the end of Cancilla's next turn.
Special: Cancilla can use Psychic Assault while it's depleted. If he does, the target grants combat advantage and takes a -2 penalty to attacks roll instead of becoming dazed (save ends both). On a miss the target grants combat advantage and takes a -2 penalty to attack rolls until the end of Cancilla's next turn.
|
Mind Thrash (Standard; Recharge or when first bloodied) ♦ Psychic
|
Attack: Close blast 5 (each creature in blast); +14 vs. Will
Hit: 1d8 + 6 psychic damage and the target is stunned (save ends).
Miss: The target is dazed until the end of Cancilla's next turn.
|
Break the Will (Standard; Recharge or when first bloodied) ♦ Charm, Psychic
|
Attack: Ranged 10 (one creature); +14 vs. Will
Hit: The target is dominated (save ends).
Miss: The target is dazed until the end of Cancilla's next turn.
|
Telepathic Anticipation (Immediate Interrupt or Minor 1/round; At-Will) ♦ Psychic
|
Trigger: A creature within 10 squares attacks Cancilla.
Attack: Close burst 10 (targeting creature in burst); +14 vs. Will
Hit: The attack misses and the target grants combat advantage to Cancilla until the end of his next turn.
Special: This attack can be used as a minor action versus one creature in the burst. If used in this way, on a hit, the target's next attack against Cancilla automatically misses, and it grants combat advantage to Cancilla until the end of his next turn.
|
Trait Desperate Overchanneling
|
When bloodied, Cancilla can gain a +2 power bonus to all attack and damage rolls with the psychic keyword until the beginning of his next turn as a Free Action. If he does, he takes 3 damage that can't be prevented in any way. Saving throws made against effects created by attacks with this bonus take a -2 penalty.
|
Trait Preternatural Awareness
|
Cancilla gains a +6 power bonus to his Initiative rolls (factored in). He cannot be surprised.
|
Trait Infernal Wrath (Immediate Reaction; Encounter)
|
Trigger: A creature within 10 squares hits Cancilla.
Effect The triggering creature takes 1d6 + 6 fire damage.
|
Trait Blood Hunt
|
Cancilla gains a +1 racial bonus to attack rolls against bloodied foes.
|
Trait Healing Potion (Minor; Encounter) ♦ Healing
|
Cancilla regains 50 hit points.
|
Trait Second Wind (Standard; Encounter) ♦ Healing
|
Cancilla gains 50 hit points and a +2 bonus to all defenses until the end of his next turn.
|
Alignment evil
|
Languages Abyssal, Common, Draconic, Infernal, telepathy 10
|
Skills Arcana +16, Bluff +17, Diplomacy +15, Insight +19
|
|
|
|
Str 8 (+4)
|
Dex 12 (+6)
|
Wis 22 (+11)
|
Con 10 (+5)
|
Int 22 (+11)
|
Cha 20 (+10)
|
|
|
|
Back to Main Page → Homebrew → Creatures → User Creatures.
Back to Main Page → Homebrew → Creatures → User Creatures by Level → Level Creatures.[[Category:]]
[[Category:]]
[[Category:]]