Magic Missile (TOToM Spell)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Magic Missile Wizard Evocation 1 | |
This spell is one of the most recognized spells in a wizard's arsenal. It isn't particularly fancy, but it's an old standby for a reason. | |
Standard action | Simple, Force ? V, S |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | One or two creatures (see text) |
Duration: | Slot |
Saving Throw: | None |
A bolt of arcane force (colored as chosen by the caster) streaks towards a target, hitting them regardless of armor class or miss chance. The missile deals 1d4+[CL/5]d4+1 points of damage. If the caster spends a full round action on the casting, they may also fire a second missile at any target within range, including the original target. While this spell is active and the slot remains bound, the caster may generate a single missile as a standard action or two missiles as a full-round action. | |
Enhanced: The spell generates 2 missiles as a standard action, and 3 as a full-round action. | |
Diminished: The spell generates no missiles as a standard action, and 1 as a full-round action. | |
Immune: No effect. | |
Items: Wand of magic missile |
'
Back to Main Page → 3.5e Homebrew → Sourcebooks → The Other Tome of Magic → Spells