Maneuver (5e)
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Maneuvers are special abilities that may be utilized by certain martial features such as the Battle Master's Combat Superiority or the Superior Technique fighting style or the Martial Adept feat.
Maneuvers[edit]
- Ambush[1]
- Bait and Switch [1]
- Brace [1]
- Commander’s Strike [2]
- Commanding Presence [1]
- Disarming Attack [2]
- Distracting Strike [2]
- Evasive Footwork [2]
- Feinting Attack [2]
- Goading Attack [2]
- Grappling Strike [1]
- Lunging Attack [2]
- Maneuvering Attack [2]
- Menacing Attack [2]
- Parry [2]
- Precision Attack [2]
- Pushing Attack [2]
- Quick Toss [1]
- Rally [2]
- Riposte [2]
- Sweeping Attack [2]
- Tactical Assessment [1]
- Trip Attack [2]
Sources and Notes[edit]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e 2014) Wizards of the Coast. ISBN 9780786967025. p. 42. Licensed: Copyright Wizards of the Coast.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 Wizards RPG Team (19 August 2014). Player's Handbook. (5e 2014) Wizards of the Coast. ISBN 0786965606. p. 74. Licensed: Copyright Wizards of the Coast.
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