Mantle of the Dust Devil (3.5e Soulmeld)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 21/12/2020
Status: Completed
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article
Mantle of the Dust Devil
Classes: Devilsouled, Incarnate, Soulborn, Totemist
Chakra: Arms, Blast, Crown, Feet, Heart, Shoulders, Totem
Saving Throw: Fortitude, Reflex; see text

Blue, flowing, sand-like particles surround you.

You gain a +2 deflection bonus to AC.

Essentia: This bonus increases by one per every two points of essentia invested in this soulmeld, up to +5.  

Chakra Bind (Blast)

The sand around you is blood red in color and you appear flayed.

As a standard action you may create a blast of red sand in a cone of 10 feet + 5 feet per essentia point invested. It deals 1d6 + 1d6 per meldshaper level.

From meldshaper level 10, as a full-round action you may use this power adding the effect of gust of wind to its effects. A creature within the area must make a Fortitude save (DC is 10 + amount of essentia invested + Charisma modifier) or experience the effects of the wind's force. 

Chakra Bind (Crown)

A veil of blue force shelters your head from the heat.

You gain a bonus on saves against heat and sun hazards (such as sunstrokes) and blinding effects equal to 3 + amount of essentia invested.

You are immune to being dazzled

Chakra Bind (Shoulders)

Sand rests on your shoulders, similar to armor.

The mantle of sand inflicts 2d6 of abrasive damage to anyone within 10 feet (3 meters) from you. A successful Reflex save halves the damage (DC is 10 + amount of essentia points invested + relevant attribute modifier). Add 1 point of dessication damage per essentia invested in this soulmeld. 

Chakra Bind (Heart)

Your body absorbs humidity at a great pace.

As a standard action you may force a living target within 30 feet to suffer 3d4, + 1d4 per amount of essentia invested, of essication damage. A target may make a Fortitude save to halve the damage (DC is 10 + amount of essentia points invested + relevant attribute modifier).

Plant creatures and creature made of water or with the water subtype take damage equal to 3d6 + 1d6 per amount of essentia invested.

You may use this power once per day + one additional time per amount of essentia invested. 

Chakra Bind (Arms)

Whirls of sand surround your upper limbs.

As a standard action you may replicate the spell haboobSa. It covers an area of 10 feet + 10 feet per amount of essentia invested (3 meters + 3 meters).

It deals 1d4 of damage per two meldshaper level (up to 5d4). 

Chakra Bind (Feet)

You legs adapt to sand walking.

Your land speed on sand and loose soil increases by 10 feet + 5 feet per essentia point invested (3 meters + 1,5 meters).

You gain a Reflex save equal to 4 + amount of essentia invested against desert hazards or magical effects that involve sand. 

Chakra Bind (Totem)

Sand composes your own body.

You gain damage reduction 3/bludgeoning damage + 1 per every two point of essentia invested. You also gain fast healing 1 + 1 per every two point of essentia invested.

You may unbind this chakra to replicate the spell sandformSa on yourself. Caster level is your meldshaper level.


Back to Main Page3.5e HomebrewClass Ability Components3.5e Soulmelds

the bluez in the dungeon's Homebrew (776 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
ClassDevilsouled +, Incarnate +, Soulborn + and Totemist +
Identifier3.5e Soulmeld +
RatingUndiscussed +
SummaryMeldshapers from desert lands channel the force of the sand and wind to their advantage. Devisouled are unique in this approach, as they claim this power directly by the aratonSa, the real dust devil. +
TitleMantle of the Dust Devil +
TypeBlast +, Crown +, Feet +, Heart +, Shoulders +, Totem + and Arms +