Manual Operation (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 4-17-19
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Manual Operation
Golem Heart (Counter)
Level: 2
Prerequisite: Need one Golem Heart maneuver, Golem Heart Focus
Initiation Action: Immediate
Range: Personal
Target: Self
Duration: 1 round
Saving Throw: None
Limbs seizing up, you feel the paralysis kicking in. In a burst of effort you begin walking manually.

As an immediate action you can resist a status effect that inhibits actions (such as staggering or nausea) or prevents them (such as petrification and paralysis, but not death). If your actions are inhibited, for 1 round you can act normally. If your actions are completely prevented, you can act as if you were staggered instead gaining one standard or move action. You can use the immediate action for this maneuver even if you would otherwise be unable to because you are petrified, unconscious, or otherwise denied actions.

After your actions resolve, the status effect reasserts itself.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesGolem Heart


Eiji-kun's Homebrew (5652 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineGolem Heart +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryAct when you otherwise could not, at least for one round. +
TitleManual Operation +
TypeCounter +