Martial Adept Paladin (3.5e Alternate Class Feature)
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Initiate of the Ardent Heart
The core Paladin with more smitiness and some Tome of Battle goodness added.
Class: Paladin
Level: 1st
Replaces: If you select this class feature, you lose Smite Evil class feature at 1st, Remove Disease class feature at 6th level, and Paladin Spellcasting at 4th.
Benefit: At 1st level you gain the Maneuver, Stance, initiator level progression, and Recovery of a Crusader. You gain access to the Devoted Spirit, Stone Dragon, and White Raven disciplines. Add Balance, Intimidate and Martial Lore to the paladin's skill list.
(Optional: 4 + Int modifier per level, ×4 at 1st level)
Furthermore you gain Smite at 1st level, Bonus feat at 8th and 16th level, Relentless Smiting at 10th level, Reduke at 12th level and Nemesis at 20th level.
- Smite (Su): Starting at 1st level, once per day, you can concentrate all your anger, hatred, and determination into a single attack. On the next melee attack you make, you gain a bonus on your attack roll equal to your Charisma bonus (if any) and a bonus on damage equal to your paladin level. At 5th level, and at every five levels thereafter, you may smite one additional time per day.
- Bonus Feat (Ex): you can now select a bonus feat at 8th and 16th level. You can select any feat from the following list for which you meet the prerequisites:
Any Divine feat, Awesome Smite, Cleave, Devoted Bulwark, Extra Smiting, Extra Turning, Improved Smiting, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Stone Power, Trample, White Raven Defense. You must still meet all prerequisites for a bonus feat.
- Relentless Smiting (Su): at 10th level, the effect of your smite lasts for one round instead of a single attack.
- Rebuke (Su): at 12th level, you gain a bonus equal to your Charisma bonus (if any) to the DCs of strike maneuvers when you smite.
- Nemesis (Su): A 20th level paladin can spend one use of her smite to mark a foe within her sight. Each attack agains that foe is considered a smite attack. The effect remains until the designated opponent is dead, or the next time the paladin rests and regains her uses of smite. The paladin can't have more than one opponent marked. She may expend an aditional use of smite to gain double her level as a bonus on damage for one round against her marked targets and the usual benefits of smiting against non marked foes.
- A paladin who selects this path can no longer use scrolls, wands, or other magic items that require access to a spell list, unless he has another spellcasting class that grants access to the appropriate spells.
- One level in this variant class qualifies a Paladin for any feat with a crusader class prerequisite, the paladin must still meet all other prerequisites for the feat.
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