Minion of Death (3.5e Spell)
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Necromancy | |
Level: | Cleric 3, Sorcerer/Wizard 4 |
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Components: | V, S |
Casting time: | 1 Standard Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One or more dead creatures, with a total number hit dice equal to your caster level (max 10). |
Duration: | 1 hour/level(D) |
Saving Throw: | None |
Spell Resistance: | No |
This spell causes one or more dead creature to rise from the dead with the zombified condition under the control of the caster. The creature is raised with 1d6 hit points per hit dice it had, to a maximum of its maximum hit points. If the body was severely rotted or damaged, the minion only rises with a single hit point per hit dice. This spell fails if attempting to raise a minion in a consecrated area, or that was given proper burial.
Once the duration elapses the minion collapses dead, and cannot be raised again with this spell.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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