Mist Chain (3.5e Maneuver)
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Veiled Knight (Boost) | |
Level: | 3 |
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Prerequisite: | Three Veiled Knight maneuvers, one of which must be a Strike |
Initiation Action: | Swift action |
Range: | 0 |
Target: | Self |
Duration: | End of turn |
Saving Throw: | None |
When you initiate this Boost, the next single-target Veiled Knight Strike you initiate arcs to an additional target of your choice; If you don't initiate a Strike from the Veiled Knight discipline before the end of your turn, this maneuver is lost without effect. Each secondary target must be no farther from the previous target than the Strike's initial range (So if you use this boost and then a melee-range strike, all your targets must be within melee range of each other). However, the trike loses 1 effective initiator level for each target it has struck - Thus the second target is struck be a version of the Strike at -1 IL, the second at -2, and so on.
You can initially affect only one additional target. You can affect two additional targets at initiator level 10, three at initiator level 15, and four additional targets at initiator level 20.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Veiled Knight
Article Balance | Very High + |
Author | Zhenra-Khal + |
Discipline | Veiled Knight + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rating | Undiscussed + |
Summary | Change your next Strike to arc to additional targets. + |
Title | Mist Chain + |
Type | Boost + |