SRD:Monstrous Humanoid Type
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Monstrous Humanoid Type[edit]
Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well.
Features[edit]
A monstrous humanoid has the following features.
- 8-sided Hit Dice.
- Base attack bonus equal to total Hit Dice (as fighter).
- Good Reflex and Will saves.
- Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits[edit]
A monstrous humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
- Darkvision out to 60 feet.
- Proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor.
- Monstrous humanoids eat, sleep, and breathe.
SRD Monsters with the Monstrous Humanoid Type
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Annis | 6 | Monstrous Humanoid | Large |
Centaur | 3 | Monstrous Humanoid | Large |
Derro | 3 | Monstrous Humanoid | Small |
Doppelganger | 3 | Monstrous Humanoid [Shapechanger] | Medium |
Dromite | 1/2 | Monstrous Humanoid [Psionic] | Small |
Gargoyle | 4 | Monstrous Humanoid [Earth] | Medium |
Green Hag | 5 | Monstrous Humanoid | Medium |
Grimlock | 1 | Monstrous Humanoid | Medium |
Hag | Monstrous Humanoid | ||
Harpy | 4 | Monstrous Humanoid | Medium |
Harpy Archer | 11 | Monstrous Humanoid | Medium |
Kapoacinth | 4 | Monstrous Humanoid [Aquatic, Earth] | Medium |
Medusa | 7 | Monstrous Humanoid | Medium |
Minotaur | 4 | Monstrous Humanoid | Large |
Phthisic | 6 | Monstrous Humanoid [Psionic] | Large |
Sahuagin | 2 | Monstrous Humanoid [Aquatic] | Medium |
Sea Hag | 4 | Monstrous Humanoid [Aquatic] | Medium |
Unbodied | 5 | Monstrous Humanoid [Incorporeal, Psionic] | Medium |
SRD Races with the Monstrous Humanoid Type
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Centaurs | A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds. | Ranger | +8 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, +2 Wisdom | 2 | 6 |
Doppelgangers | Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less humanoid, but slender and frail, with gangly limbs and half-formed features. | Rogue | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma | 4 | 8 |
Dromites | Wilder | –2 Strength, –2 Wisdom, +2 Charisma | 1 | 2 | |
Gargoyles | Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. | Fighter | +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma | 5 | 9 |
Gargoyles—Kapoacinths | Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. | Fighter | +4 Strength, +4 Dexterity, +8 Constitution, –4 Intelligence, –4 Charisma | 5 | 9 |
Grimlocks | Barbarian | +4 Strength, +2 Dexterity, +2 Constitution, –2 Wisdom, –4 Charisma | 2 | 4 | |
Minotaurs | A minotaur stands more than 7 feet tall and weighs about 700 pounds. | Barbarian | +8 Strength, +4 Constitution, −4 Intelligence, −2 Charisma | 2 | 8 |
Unbodied | Psion | +2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma | 4 | 8 |
Homebrew Monsters with the Monstrous Humanoid Type
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Annis Hag, Aarnott | 6 | Monstrous Humanoid | Large |
Beheliter Gargoyle | 12, Calculated as part of body | Monstrous Humanoid [Chaotic, Earth, Evil] | Medium, Tiny |
Charnel Skinwalker | 5 | Monstrous Humanoid [Aquatic] | Medium |
Cow Sniper | 7 | Monstrous Humanoid | Large |
Darwin Monkey | 1 | Monstrous Humanoid | Small |
Deepbiter | 4 | Monstrous Humanoid [Aquatic] | Medium |
Dodoguaan | 1 | Monstrous Humanoid [Aquatic] | Medium |
Dodoguaan, Awakened | 2 | Monstrous Humanoid [Aquatic] | Medium |
Hamham | 1, 2, 4 | Monstrous Humanoid | Small |
Handy Watchbeast | 5 | Monstrous Humanoid | Medium |
Hellnahk | 2, 4, 3 | Monstrous Humanoid [Goblinoid] | Small, Medium |
Ifrit Summon | 1 | Monstrous Humanoid (Fire, Extraplanar) | Large |
Lobsterman | 4 | Monstrous Humanoid [Aquatic] | Medium |
Lycantroll | 6 | Monstrous Humanoid [Human, Shapechanger] | Large |
Magicloaki | 2 | Monstrous Humanoid | Medium |
Maneater Gargoyle | 8 | Monstrous Humanoid | Large |
Miniature Clone | 1/2 | Monstrous Humanoid | Small |
Sublimitaur | 6 | Monstrous Humanoid [Psionic] | Large |
Tasoth | 4 | Monstrous Humanoid [Aquatic] | Medium |
Throe Berserker | 6, 7 | Monstrous Humanoid | Medium |
Versipellis | 11 | Monstrous Humanoid [Shapechanger] | Medium |
Werewolf, Lesser | 4 | Monstrous Humanoid [Shapechanger] | Medium |
Yuan-ti Ambusher | 2 | Monstrous Humanoid [Reptilian] | Medium |
Yuan-ti Bewilder | 2 | Monstrous Humanoid [Reptilian] | Medium |
Yuan-ti Blood Minister | 2 | Monstrous Humanoid [Reptilian] | Medium |
Homebrew Templates that grant the Monstrous Humanoid Type
Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Template | Description | CR Adjustment |
---|---|---|
Half-Minotaur, Variant | This Half-Minotaur template is less overpowered while maintaining the +1 level adjustment of the original version. | |
Siren | Human born with the siren's curse., Sirens are afflicted with a terrible curse of the sea, much like lycanthropy. A siren changes shape into a blood-thirsty creature, ambushing their prey. | 4 |
Homebrew Races with the Monstrous Humanoid Type
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Airu | Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival. | Ranger, Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Balareion | Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents. | Barbarian | +2 Strength, -2 Intelligence | 0 | 1 |
Baluška | The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them. | Bard, Druid, Rogue | 0 | 2 | |
BeePeople | BeePeople are bee people. | Bard | +2 Strength, –2 Dexterity, +2 Charisma | 0 | 1 |
Boss Monster | Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters. | Cleric, Wizard | +3 Intelligence, +3 Wisdom, -4 Constitution | 0 | 1 |
Brachyura | Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown. | Barbarian | +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | 2 | 3 |
Catertaur | Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state. | Druid, Ranger | +2 Constitution, -2 Intelligence | 0 | 1 |
Coloth | They're four-armed, amphibious, squid-like folk. | Ranger | -2 Constitution | 0 | 1 |
Ctarl-Ctarl | Proud warrior aliens with great strength, durable heat resistant bodies, and vicious feline berserker forms. | Barbarian | +2 Strength, -2 Wisdom | 0 | 1 |
Deep Sea Fishman | A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish) | Rogue, Fighter, Barbarian, Ambusher | +2 Strength, +4 Constitution | 2 | 3 |
Deinonych | These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle. | Barbarian, Ranger | +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Dracon | Dragon-centaurs from the Spelljammer setting, dracons are an honorable race of travelers with a herd mentality. | Cleric, Fighter | +2 Strength, -2 Dexterity | 0 | 1 |
Drakenbred, Lofali | Lofali are bred from the Dragons of the far north, their chill blood is full of arcane power. | Wizard, Barbarian | +2 Intelligence, -2 Charisma | 0 | 1 |
Durumgiru | Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.) | Fighter | +2 Constitution, -4 Dexterity | 0 | 1 |
Eirene | Eirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings. | Bard, Cleric | +4 Dexterity, +6 Charisma, -4 Intelligence, +2 Wisdom | 0 | 3 |
Elan Apparition | A weaker semi-incorporal being for lower level campaigns which is more versatile to other builds. An elan apparition is created by melding the genes of an unbodied and an elan. Creating a being which is partially ethereal and partially material. This allows it to manipulate small objects physically. However, its partial connection makes it much more vulnerable to physical attacks. | Psion | 2 | 4 | |
Escarians | A race of snail people. | Druid | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Firenewt | Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers. | Cleric, Fighter | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Frieza Race-Frost Demons | This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z | Ki Demon | +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma | 2 | 3 |
G'Koatone | They are a race of scaly, powerfully built beings. | Fighter | None | 0 | 1 |
Gargoyle | The gargoyle monster entry, reduced down to a playable LA 0 race. | Fighter | +2 Constitution, -2 Charisma, -2 Intelligence | 0 | 1 |
Goron | A race of strong but peaceful mountain-dwelling rock-eaters. | Battledancer | +6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 Wisdom | 3 | 4 |
Guromescai | Colorfully skinned fish-like merfolk/malaquian half-breeds. | Sorcerer | +2 Charisma | 0 | 1 |
Half-Saiyan | The child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament. | Any | +2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 Charisma | 1 | 2 |
Half-Sphinx | Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity. | Any | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 1 | 2 |
Hamham | The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame. | Paladin, Ranger | +2 Wisdom, -2 Strength | 0 | 1 |
Harpy, Variant | Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives. | Any | +2 Dexterity, +2 Charisma | 0 | 1 |
Hybrid Saiyan | Saiyan_Warrior | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength | 3 | 4 | |
Invincibles | Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle. | Barbarian | +6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 Charisma | 2 | 3 |
Kabiork | Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living. | Monk | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Kremen | Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light. | Wizard, Warblade | -2 Dexterity, +2 Constitution, +2 Intelligence | 1 | 2 |
Lesser Centaur | Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed. | Barbarian, Ranger | +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom | 0 | 1 |
Lesser Harssaf | For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA | Any | -2 Int, +2 Dex, -2 Cha | 0 | 1 |
Lesser Kuo-Toa | A lower power more playable version of the kuo-toa race. | Fighter, Monk, Cleric | +2 Wisdom, -2 Charisma | 0 | 1 |
Lesser Medusa | Lesser medusa are weaker versions of the more common medusa, the reason why is unknown. | Sorcerer | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Lesser Scorpionfolk | Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions. | Ranger | +4 Strength, +2 Constitution, -2 Intelligence | 0 | 2 |
Lesser Thri-Kreen | Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization. | Ranger | +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma | 0 | 1 |
Minotaurus | A Medium-sized lesser offshoot race of minotaurs. | Barbarian | -2 Mental Ability Score of Choice, +2 Strength | 0 | 1 |
Moogle | Moogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating. | Bard | -2 Strength, +2 Charisma | 0 | 1 |
Mooncursed | Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon. | Druid, Ranger | +2 Any Attribute | 0 | 1 |
Myrmidon | An alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them... | Rogue | +2 Intelligence, -2 Charisma | 0 | 1 |
Na'vi | A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals. | Ranger | +8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 Charisma | 0 | 4 |
Namekian | The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls. | Ki Warrior, Monk | +2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 Charisma | 2 | 3 |
Namekian-Iskerbabble | Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them. | Monk | +2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 Charisma | 2 | 3 |
Natalupe | Natalupes are monstrous, terrifying predators of the coast. | Barbarian | +2 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | 1 | 2 |
Nerubian | This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race. | Psion | +4 Intelligence, -2 Charisma, -2 Constitution, -2 Strength | 1 | 3 |
Obstagoonan | A race based off the pokemon Obstagoon, these humanoid badger-like anthromorphic creatures are masters of picking fights. | Barbarian, Fighter | +2 Constitution, -2 Intelligence | 0 | 1 |
Onocentaur | The half-man, half-donkey cousins of the Centaur | Fighter, Noble, Sorcerer | +2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 Constitution | 2 | 3 |
Orc, Chicken | With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that? | Barbarian | +2 Strength, -4 Intelligence | 0 | 1 |
Pangali | Descendents from primates, Pangali are animalistic creatures with ape-like complexion. | Ranger | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence | 0 | 2 |
Phylaxian | One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race. | Any | -2 Int, +2 Dex or +2 Cha | 0 | 1 |
Psifelid | It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed. | Psion | +4 Intelligence, +2 Charisma or +2 Intelligence, +4 Charisma, -2 Constitution | 1 | 2 |
Qua-Vel | Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. | Monk | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Quaggoth | AKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races. | Barbarian, Psychic Warrior | +2 Strength, -2 Intelligence | 0 | 1 |
Quarrin | Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin. | Barbarian, Monk | Variable | 0 | 1 |
Quito | They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito. | Rogue, Wizard | -2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma | 0 | 1 |
Rastipede | Rogue, Bard | +2 Constitution, -2 Dexterity | 0 | 1 | |
Rheryus | Draconic spawn of Meon, they are charged with protection. | Druid, Knight | -2 Dexterity, +2 Constitution | 0 | 1 |
Riesfrit | Demon-spawned giant monsters | Barbarian | +4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 Charisma | 1 | 2 |
Ronso | The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery. | Barbarian | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | 2 | 3 |
Ruk | In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. | Barbarian, Ranger | +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 2 |
Saiyan | Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. | Ki Master | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | 1 | 2 |
Saiyans | An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation. | Saiyan Warrior, Barbarian | +4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 Charisma | 2 | 3 |
Scyramorka | An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable. | Barbarian, Rogue | -2 Strength, +2 Dexterity, +2 Intelligence | 1 | 2 |
Snarrgoth | Monstrous humanoids with long arms that are distantly related to halflings. | Any | +2 Strength, -2 Dexterity | 1 | 2 |
Tendunava | A race of tauric black panther, the tendunava make for excellent frontline and ranged fighters, as well as powerful sorcerers. | Combatant, Sorcerer | +2 Strength, +4 Dexterity, +2 Charisma | 0 | 3 |
Thri-Ranx | The Thri-ranx are most likely descended from the same ancestors of the Thri-kreen, though the Thri-ranx would see it as being the other way around. Slightly more insectile than the Thri-kreen, the Thri-ranx are nonetheless much more cultured and urbane. | Any | +2 Intelligence, -2 Charisma, +2 Dexterity | 1 | 2 |
Tsuntsu | A blind race of molebat people birthed from the union of the earth and sky. | Any | +2 Strength, +2 or +4 Dexterity, +4 or +2 Constitution, -2 Charisma, +2 Dexterity or +2 Constitution | 1, 0 | 2, 1 |
Unelven Drider | Spiderlike beings with some human-like features who call themselves driders, but are not actually drow cursed into spiderlike forms; they're just simply spider people. | Any | +2 Strength, +2 Dexterity, -4 Intelligence | 3 | 4 |
Ursidan | Giant sentient bear-people of the wilderness, these natural wanderers make their lives traveling the landscape and spreading cultures in their wake. | Ranger | +2 Wisdom, -2 Dexterity, +4 Strength, +4 Constitution | 0 | 2 |
Wastecrawler | Many-limbed creatures that are at home in the wastelands. | Ranger | -2 Dexterity, +2 Wisdom | 2 | 4 |
Yoshi, Havvy Variant | Yoshi from the various Mario games. | Dragonfire Adept, Yoshi Racial Paragon Path | +2 Dexterity, -2 Wisdom, -2 Intelligence | 0 | 1 |
Yrthes | A semi-aquatic race coming from a lost world, and with exotic habits. | Any | +2 Any Attribute | 1 | 2 |
Yurian | Playable crab people, converted to an ECL+0 race from the Fiend Folio. | Barbarian, Druid | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Zora | Zoras from Legend of Zelda | Duskblade | +2 Strength, +6 Dexterity, -2 Constitution, +2 Charisma | 2 | 3 |
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