Nashib Tigerfeller (3.5e NPC)

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Nashib Tigerfeller

CR 11

Male elf Blue Mage 11
LE Medium humanoid (Elf)
Init/Senses +7/low-light vision, Darkvision (60 ft), Scent; Listen +3, Spot +3
Languages Common, Elven
AC 15, touch 11, flat-footed 14
(+1 Dex, +4 armor)
hp 44 (11 HD)
Fort/Ref/Will +7/+5/+7
Speed 30 ft. (6 squares)
Melee Flaming Scimitar + 7 melee (1d6&/18–20/×2) +1d6 fire/Freezing Scimitar + 7 melee (1d6&/18–20/×2) +1d6 ice
Ranged Shocking Chakram +10 (1d4&/19–20/×3) +1d6 electric
Base Atk/Grp +8/+8
Special Actions Burst Affinity, Chain Affinity, Assimilation 1/day
Spells Known (CL 11th):
0 (1/day)—Scare (Krenshar), Light Ray (Archon, Lantern) (DC 23), Petrification (Cockatrice) (DC 23), Captivating Song (Harpy), Spikes (Manticore), Wisdom Drain (Lamia) (DC 23), Corporeal Instability (Chaos Beast) (DC 23), Create Spawn (Mohrg), Roar (Androsphinx), Detect Thoughts (Rakshasa) (DC 23), Energy Drain (Devourer) (DC 23), Bludgeon, Head Butt, Death Scissors
Abilities Str 11, Dex 12, Con 10, Int 14, Wis 15, Cha 14
SQ Insanity, Learning, Scimitar Wielding, Azure Lore, Track, Poison Resistance
Feats Improved Initiative, Combat Reflexes, Dodge, Run
Skills Craft (alchemy) +16, Diplomacy +16, Gather Information +16, Spellcraft +16, Survival +16
Possessions Masterwork Chain Shirt, Freezing Scimitar Freezing Scimitar, Shocking Chakram, 150 gp
Patron Deity None
Burst Affinity (Su) Nashib has learned to blend his physical and magical prowess together, and is able to replace one of his melee attacks per round with a magical blue magic spell. (e.g. Nashib could attack with his scimitar and sacrifice his second attack to drain the energy of an enemy.)
Assimilation (Su) Having absorbed many spirits by this point, Nashib has learned to focus his mind, taking a full round action to absorb a soul without fail once a day.