Neutralizing Serum (3.5e Maneuver)
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Crazy Gadget (Strike) | |
Level: | 4 |
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Prerequisite: | Needs one Crazy Gadget maneuver |
Initiation Action: | Standard |
Range: | Touch |
Target: | One creature |
Duration: | See text |
Saving Throw: | None |
Use this one easy trick that doctors hate!
With the application of medicine you remove any one of the following status effects: disease, exhaustion, fatigue, nausea, paralysis, poison, or sickening. You can use this on yourself when nauseous as a move action instead of a standard action. The treatment renders you immune to that status effect for 10 minutes after application as well.
If a antitoxin or antiplaguePF is consumed as part of this maneuver the target recovers up to 1d8 points of ability damage on all ability scores as part of the healing, and the target gains the immunity up to 1 hour.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Facts about "Neutralizing Serum (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | Cure disease, exhaustion, fatigue, nausea, paralysis, poison, or sickening, and render yourself immune to these effects as well. + |
Title | Neutralizing Serum + |
Type | Strike + |