No restoration bloat (Legend Variant Rule)
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Restoration line is redundant.
Why is it needed[edit]
Cure line and Restoration line are the same thing. Cure removes conditions and heals HP, Restoration removes more conditions but cannot heal HP. Heal spell cannot remove [Petrified] as well so you want both highest Cure and highest Restoration. Spell line itself, IMO, is a dubious mechanic. A few spells might be fine, but 10 spells that do the same thing is just way too much. It is also a newbie trap for a white mage type characters.
Basically, learning the same spell over and over again is not fun.
Mechanics[edit]
Whenever you cast certain spells you can forgo healing hit points and increase the number of conditions you remove by specified amount.
- Cure Moderate Wounds, Cure Serious Wounds: +1.
- Cure Critical Wounds, Heal: +2.
- Heal spell cast as a 6th circle or higher: +4.
In addition Heal spell can remove [Petrified] condition, and Cure Moderate Wounds, Cure Serious Wounds, and Cure Critical Wounds spells can remove [Energy drained] condition.