Of Crowns and Conquest (3.5e Campaign Setting)

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Author: Vinnyvedivici (talk)
Date Created: June 19, 2016
Status: Migrating campaign setting to wiki
Editing: Clarity edits only please
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Of Crowns and Conquest[edit]

The fourth age of Krypteia is a time of peace in an otherwise bellicose history. Gods no longer walk the earth nor do powerful magics flow unchecked. Yet there is a whisper in the leaves and chill on the wind. This shall be an age marked with selfless heroes and ruthless villains, of desperate deeds and terrible sacrifice. Your actions matter as much as your inaction in this world where choices have real consequences. There is no black nor white, just shades of grey.

Variants suggested[edit]

This Campaign setting was designed with the Epic 6 variant in mind. Characters stop leveling at level 6, and instead gain more feats as they continue to advance. This allows PC's to specialize or broaden their abilities without changing the scale of the setting. (If information is not present in any of these lists, it is considered to match the standard rules.)


Player Info World Reference Running the Setting
Character Creation
Races
Classes
Character Options
Gear and Equipment
Magic Lore
Cultures (in depth)
Personality, Racial relations, Alignment, Lands, Religion, Language, Names, Adventurers, and Economy

Canim, Centaur, Loxodon, Marik, Merfolk,
Ogrim, Scarab, Servator, Vedalken, Wyrmkin

Geography and Environment
Organizations
Deities, Demigods, and Heroes
NPCs, Minions, and Notables
All the people your players may see, talk to, or kill.
Dangers and Diseases
Painful and disgusting things to torture players.
History
History, times, eras. Rituals, heirarchies, legends, oral traditions.
  • [[Of Crowns and Conquest (3.5e Campaign Setting)/History#|]]
Bestiary
The vile beasts, horrid creatures, and savage species.
About
Information on this campaign and suggestions.
Running a Campaign
Basics on how to run a game with this setting.
Adventures and Quests
Things to do in .
Cosmology and the Planes
The layout of the cosmos.
Setting Variants
Variants used in this setting.



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AuthorVinnyvedivici +
Completeness3 +
Identifier3.5e Campaign Setting +
RatingUnrated +
SummaryThe fourth age of Krypteia is a time of pe
The fourth age of Krypteia is a time of peace in an otherwise bellicose history. Gods no longer walk the earth nor do powerful magics flow unchecked. Yet there is a whisper in the leaves and chill on the wind. This shall be an age marked with selfless heroes and ruthless villains, of desperate deeds and terrible sacrifice.
of desperate deeds and terrible sacrifice. +
TitleOf Crowns and Conquest +