One Inch Punch (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: July 23, 2011
Status: Complete
Editing: Clarity edits only please
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One Inch Punch
Setting Sun (Counter)
Level: 5
Prerequisite: Two Setting Sun maneuvers
Initiation Action: 1 immediate action
Range: See text
Target: One creature
Duration: Instantaneous

Your foe, apparently possessed of at least a certain wit, manages to catch your incoming fist between his hands in a defensive pose. Without shifting to recover your stance, you immediately launch another punch with the same fist already only inches away from their heart, overpowering their defense with sheer strength and speed.

This is an anti-counter manuever, which you may initiate to make a initiator level check (1d20 + your initiator level) as an immediate action when a foe targets you with a counter. A character with at least 10 ranks in Sense Motive gains a +3 competence bonus to this check. If the check matches or exceeds a DC equal to 10 + your opponent's initator level, the counter is negated, allowing you to continue with your previous action normally as though the opponent had not initiated their counter. The action required for them to use the negated counter is wasted. If you threaten the opponent whose counter you voided in melee, you may also make a single attack with a melee attack you are wielding against them as part of this maneuver.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSetting Sun


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv [Expand]
AuthorThunderGod Cid +
DisciplineSetting Sun +
Identifier3.5e Maneuver +
Level5 +
Rated ByEiji-kun +
RatingRating Pending +
SummaryCounter an opponent's counter, continue with your previous action if successful. +
TitleOne Inch Punch +
TypeCounter +