Open Wounds (3.5e Spell)
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Necromancy | |
Level: | Cleric 2, Dread Necromancer 2 |
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Components: | V |
Casting time: | 1 immediate action |
Range: | Close (25 ft + 5 ft. 2/levels-7,5 mt. + 1,5 mt. 2/levels) |
Target: | One creature |
Duration: | Istantaneous |
Saving Throw: | Will half |
Spell Resistance: | Yes |
With seamless combination, the rogue struck with its dagger and the cleric's magic made the wound bleed profusely.
This spell deals 1d4 points of damage +1 point per caster level (maximum +5), Will halves. If the subject is bleeding as a condition, aggravate the bleeding by one step, Will negates.
If you cast this spell immediately after the subject heals damage, it effectively negates the healing. It could kill someone who had just healed above -10 hit points.
Used on an undead creature, it heals damage instead of dealing it to the creature.
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the bluez in the dungeonv [Expand] |
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Facts about "Open Wounds (3.5e Spell)"
Article Balance | Moderate + |
Author | the bluez in the dungeon + |
Component | V + |
Identifier | 3.5e Spell + |
Level | Cleric 2 + and Dread Necromancer 2 + |
Range | Other + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | With a word you aggravate the wounds of an enemy in a moment notice. + |
Title | Open Wounds + |