Planecrosser (3.5e Prestige Class)

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Author: IGTN (talk)
Date Created: 14 November 2009
Status: Essentially Complete
Editing: Mechanics on Talk, please
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Planecrosser

The conjunction's still a few hours. There's no rush

A few people are caught by an extraordinary wanderlust and drive to explore the unexplored, or at least unknown to them, that it drives them to the frontiers of the multiverse. Many of these took up the study of magic in order to begin to explore the planes, while others had their interest piqued by their study of magic. Some are sponsored by a society somewhere that they would consider civilized. Others are outcasts. Whatever the reason, all of these wanderers have substantial magic powers.

Entry Requirements
Spellcasting: Able to cast Dimension Door, Locate Object, and Tongues as arcane spells.
Skills: Knowledge (The Planes) 8 ranks.
Feats: Attune Sphere (any).
Special: A prospective Planecrosser must have been to a plane not coexistent to his or her home plane.

Table: The Planecrosser

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +0 +0 Physical Adaptation, Locate Portal +1 level of existing class
2nd +1 +3 +0 +0 Planar Transit, Bargain of the Planes +1 level of existing class
3rd +1 +3 +1 +1 Transdimensional Casting +1 level of existing class
4th +2 +4 +1 +1 Journey Home +1 level of existing class

Class Skills (2 + Int modifier per level.
Alchemy (Int) Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Speak Language (None), Spellcraft (Int), Survival (Wis)

Class Features[edit]

All of the following are class features of the Planecrosser.

Spellcasting: Planecrossers advance spellcasting as if they had gained a level in any existing arcane spellcasting class they had every time they gain a level of Planecrosser. This only affects spells per day, caster level, and spells known.

Physical Adaptation (Ex): A Planecrosser takes no damage from planar elemental and energy traits. They can also, as a free action, ignore any natural inclement weather condition. They may still take damage from sources similar to planar traits, even on the same plane (the Plane of Fire itself doesn't burn them, but a Fireball would, even on the Plane of Fire).

Locate Portal (Sp): A Planecrosser may cast Locate Portal as a spell-like ability at will.

Planar Transit (Sp): As a full-round action, a Planecrosser of 2nd level or higher may enter any coexistent plane. The Planecrosser is brought to the point coexistent to their own square. They may bring along a number of willing subjects equal to their character level, provided all are connected to the Planecrosser by a chain of linked hands or similar. This can be done at will.

Bargain of the Planes (Ex): A Planecrosser of 2nd level or higher gains an advantage when bargaining with planar creatures, providing a +2 Competence bonus to Diplomacy and Gather Information checks on the home plane of the other creature, provided the Planecrosser is not on their own home plane.

Transdimensional Casting (Ex): When a Planecrosser of 3rd level or higher casts a spell, the spell may be cast as if from any coexistent plane to where the Planecrosser stands, drawing line of effect through that plane, to creatures in that plane. They can also draw lines of effect through planar boundaries. They gain no special ability to see into other planes of existence.

Journey Home (Sp): A Planecrosser of 4th level or higher may Plane Shift to their home plane at will, as the spell.


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Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorIGTN +
Base Attack Bonus ProgressionPoor +
Class AbilityArcane Spellcasting +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length4 +
Minimum Level5 +
Rated BySunwitch +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillAlchemy +, Concentration +, Craft +, Decipher Script +, Knowledge (all skills, taken individually) +, Profession +, Speak Language +, Spellcraft + and Survival +
Skill Points2 +
SummaryPlanecrossers use a variety of magic abilities to travel across the multiverse. +
TitlePlanecrosser +
Will Save ProgressionPoor +