Pokemon Traits (3.5e Subtype)
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Pokémon Subtype[edit]
Traits[edit]
A Pokemon creature possesses different traits depending on its Type:
- Bug Pokémon Traits: Rock, Flying, and Fire attacks are Super Effective, but Fighting, Ground, and Grass attacks are Not Very Effective. All Bug Pokémon have a basic mundane utility depending on the bug they resemble. Spider-like Pokémon can produce 1 lb of silk per HD per day, serviceable as rope or for making cloth items. Bee-, Moth-, or Butterfly-like Pokémon can pollinate plants and collect nectar, producing 1 gallon per HD per day if allowed to roam and do so for 8 hours. Figure your own shit out for others if it isn't stated outright.
- Dark Pokémon Traits: Bug, Fairy and Fighting attacks are Super Effective, but Dark and Ghost attacks are Not Very Effective. Dark Pokémon have a tendency to be evil or mean, and they are Immune to [Mind Affecting Effects].
- Dragon Pokémon Traits: Ice, Fairy and Dragon attacks are Super Effective, but Water, Grass, Electric, and Fire attacks are Not Very Effective. Creatures with Dragon Pokémon Traits are treated as having the Dragon Type for meeting requirements (feats, etc), using special Dragon-only items, and being hit by Dragonbane weapons and similar.
- Electric Pokemon Traits: Ground attacks are Super Effective, but Electric, Flying, and Steel attacks are Not Very Effective. All Electric Pokémon can generate usable electric power. Fine sized Pokémon generate sufficient power to run small hand-held devices essentially perpetually. Diminutive Pokémon can power a number of light bulbs equal to their HD. Tiny Pokémon can power electronic and electrical devices of roughly equal size for a number of hours equal to their HD. Small Pokémon can run computers and televisions at the same rate, and Medium and larger Pokémon can power truly ridiculous sized electronics. This is assuming proper energy-harnessing equipment, though handing your Pikachu a power cord will basically work.
- Fairy Pokemon Traits: Poison and Steel attacks are Super Effective, but Dragon, Dark, Fighting and Bug attacks are Not Very Effective. Fairy pokemon are always treated as having the Fey type against effects that specifically target Fey creatures, as well as for using items or meeting the requirements for Feats, Prestige Classes and so on. Any Damage Reduction they have can always be overcome by Cold Iron (and in Tome games, by all iron and steel), regardless of what it otherwise says. They are also particularly resilient to dragons in that they are Fearless and have Evasion.
- Fighting Pokémon Traits: Flying, Fairy and Psychic attacks are Super Effective, but Bug, Rock, and Dark attacks are Not Very Effective. Fighting Type Pokémon are typically martial artists. Because of this, if they take levels in Monk, they can add their racial hit dice to their Monk Level for the purpose of figuring out what types of Fighting Styles they may take. Also, their natural weapons can score critical hits against Constructs, Objects, Fortified foes, and Corporeal Undead. Their natural weapons are all [Fighting] effects.
- Fire Pokémon Traits: Ground, Rock, and Water attacks are Super Effective, whereas Bug, Steel, Fairy, Fire, and Ice attacks are Not Very Effective. (This last resistance subverts the tendency for creatures with the Fire subtype to be vulnerable to cold.) Fire Pokémon are immune to Fatigue (and Exhaustion) from heat, damage from being set on fire, and the Burned condition. All Fire Pokémon radiate greater heat than normal for most creatures. They are effectively immune to mundane environmental heat and cold, and radiate sufficient heat that other creatures within 10' are also unaffected by environmental cold.
- Flying Pokémon Traits: Electric, Rock, and Ice effects are Super Effective, whereas Ground, Grass, Fighting, and Bug attacks are Not Very Effective. All Flying Type Pokémon have a Fly Speed - if not included in the profile, it is 20' (Good) for Tiny or smaller Pokémon, 30' (Good) for Small to Large Pokémon, 40' (Average) for Huge or Gargantuan Pokémon, or 60' (Clumsy) for anything bigger. Flying Type Pokémon usually fly, which puts them out of range for many attacks, but if they stand on the ground, an earthquake can still hurt them, and if you can throw mud into their face, it still has an actual effect. Their natural weapons are all [Flying] effects when they are actually flying.
- Ghost Pokémon Traits: Dark and Ghost attacks are Super Effective, whereas Bug and Poison attacks are Not Very Effective. As they are partially incorporeal, Ghosts enjoy a 50% Miss Chance against Normal and Fighting attacks that do not have the Ghost Touch property or some similar benefit. Unless their description states something specific regarding this, Ghosts can be Turned or Rebuked as though Undead, but they may treat their Charisma modifier (if positive) as Turn Resistance. Ghost Type Pokémon can all move through objects as though Ethereal.
- Grass Pokémon Traits: Fire, Ice, Poison, Flying, and Bug attacks are Super Effective, but Water, Electric, Grass, and Ground attacks are Not Very Effective. Grass Pokémon are treated as having the Plant Type for effects and requirements, and are never hindered by natural, non-magical plants.
- Ground Pokémon Traits: Water, Grass, and Ice attacks are Super Effective, but Rock, Poison, and Electric attacks are Not Very Effective. Ground Type Pokémon all have a Burrow Speed. If not listed in the specific entry, it is equal to half their base Movement Speed. They also have Darkvision 60', Low Light Vision, and 30' Tremorsense.
- Ice Pokémon Traits: Fire, Fighting, Rock, and Steel attacks are Super Effective, but Ice attacks are Not Very Effective. Ice Type Pokémon are immune to damage or fatigue from cold weather - including hail and blizzards. They can also see through hail, snow, and mist (but not steam) just fine. They cannot be frozen solid and are immune to Dexterity damage. They also don't suffer Frostburn damage.
- Normal Pokémon Traits: Fighting attacks are Super Effective. Normal Type Pokemon enjoy a 50% Miss Chance against all Ghost attacks that don't specifically say they interact normally with the corporeal.
- Poison Pokémon Traits: Ground and Psychic attacks are Super Effective, whereas Grass, Fighting, Bug, Fairy and Poison attacks are Not Very Effective. Poison Type Pokémon are also immune to being Sickened, Nauseated, or actually Poisoned.
- Psychic Pokémon Traits: Dark, Ghost, and Bug attacks are Super Effective, whereas Fighting and Psychic attacks are Not Very Effective. They have the [Psionic] Subtype, can hold a Psionic Focus, and can take [Psionic] Feats if they want.
- Rock Pokémon Traits: Ground, Steel, Fighting, Water, and Grass attacks are Super Effective, whereas Normal, Fire, Poison, and Flying attacks are Not Very Effective. They all have Tremorsense out to 30 feet, and are Immune to Critical Hits from anything that is not Super Effective. Their natural weapons are all [Rock] effects.
- Steel Pokémon Traits: Fire, Fighting, and Ground attacks are Super Effective, but Normal, Grass, Ice, Fairy, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Poison attacks are Not Very Effective. Steel Type Pokémon are made of metal and are magnetic. They do not suffer Critical Hits from anything that isn't Super Effective, due to being massive lumps of metal that are hard to find weaknesses in. Rust effects deal 1d6 Acid damage per hit die to them and leave them Slowed for one minute. Their natural weapons are all [Steel] effects. They are also immune to being poisoned or diseased.
- Water Pokémon Traits: Electric and Grass attacks are Super Effective, but Fire, Water, Ice and Steel attacks are Not Very Effective. All Water Type Pokémon have a Swim Speed - if it isn't included in their profile, it's equal to their Land Speed. Water Type Pokémon also don't drown in water. They can't be set on fire or Burned, and their touch can douse any flame at least two size categories smaller than they are.
A Super Effective attack gains a +4 Bonus to the Attack Roll and/or Save DC, and deals additional damage equal to the user's hit dice. These bonuses are Circumstance Bonuses, so it only applies once, even if using an [Ice] effect on a Flying Dragon.
A Not Very Effective attack takes a -4 Penalty to the Attack Roll and/or Save DC, and the damage is reduced by the target's hit dice. These penalties are Circumstance Penalties, so it only applies once, even if using an [Ice] effect on a Water Ice type.
If something would be both Super Effective and Not Very Effective to the same creature at the same time, simply cancel them both out.
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