Poltergeist (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 18/08/2021
Status: Complete
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Poltergeist
Necromancy
Level: Phantasmagoria 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels-7,5 meters + 1,5 meters)
Area: 30-feet radius (9 meters)
Duration: Concentration
Saving Throw: Reflex negates; see text
Spell Resistance: No

Plates flew and chairs danced: the battleground suddendly became very chaotic.

In the area you cast this spell strange phenomenons start to manifest: light objects fly in every direction, hitting a random creature in the area each turn. They inflict 1d4 of damage to the target, using your casting attribute's modifier as a bonus on the roll to hit. In addition to this, casters must make a Concentration check with DC 10 to cast spells or spell-like abilities. If they are hit by the flying object, increase the check's DC by the amount of damage they take.

You must maintain concentration on this spell with a standard action, meaning that if you are inside the spell's area you are subject to its effects. You may move the point of origin of the spell with a move action, up to 30 feet (9 meters) per round.

If you cast this spell in a higher level spell slot, you may use it at a greater power:

2nd level: Each turn the flying objects may hit up to two random creatures in the area. Creatures that try to attack with weapons have a 10% chance of losing the item, that flies up to 10 feet (3 meters) away from them.

3rd level: Each turn the flying objects may hit up to three random creatures in the area. The chance of losing a weapon while using it increases to 20% and it also affects any item that is swung around. The Concentration check's DC to cast spells now equals the spell's DC.

4th level: Each turn the flying objects may hit up to four random creatures in the area. The chance of losing an item while using it increases to 30%. At this point magic malfunctions in the area: everytime someone uses a magic item that must be activated to be used, you and the user make a caster level check. If you succeed by 1 or more, the item works but affects a random area or target instead of the intended one. If you succeed by 10 or more, the magic item malfunctions and doesn't work.

5th level: Each turn the flying objects may hit up to five random creatures in the area. The chance of losing an item while using it increases to 40%. The malfunction of magic items intensifies: permanent or already active magical effects have a 20% chance of deactivating. 3d6 of non-magical unattended objects that you decide become animated as per the spell animate objects for this spell's duration.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDread Necromancer

the bluez in the dungeon's Homebrew (775 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
ComponentV + and S +
Identifier3.5e Spell +
LevelPhantasmagoria 1 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryMake a location temporarily haunted. +
TitlePoltergeist +