Publication:Hyperconscious/Psionic Powers/Call Beast of the Id
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Clairsentience / Psychoportation (Summoning) | |
Level: | Psion/Wilder 2 |
---|---|
Display: | Auditory, visual |
Manifesting Time: | 1 round |
Range: | Close (25 feet + 5 feet/two levels) |
Effect: | One summoned creature |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 3 |
This power summons a specific psionic creature from Hyperconcious. It appears where you designate and acts immediately on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
The power’s ability to call creatures depends on the level of the manifester, as does the total power point cost of the power, as shown in the table here. You can always choose to call a lesser creature than the most powerful one you could call using this power.
Beast of the Id |
Manifester Level |
Minimum Power Points |
---|---|---|
Qin | 4 | 3 |
Idlock | 5 | 3 |
Chalaziom | 6 | 5 |
Nhalcid | 7 | 5 |
Vultaur | 8 | 7 |
Scampering Maw | 9 | 7 |
Taeniad | 10 | 9 |
Mournwrath | 11 | 9 |
Meibomian cyst | 12 | 11 |
Psimech | 13 | 11 |
Soulshriver | 14 | 13 |
Ogre psychic | 15 | 13 |
Meld | 16 | 15 |
Thelihydra | 18 | 17 |
Xenocrysth | 23 | 21 |
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Facts about "Hyperconscious/Psionic Powers/Call Beast of the Id"
Discipline | Clairsentience + and Psychoportation + |
Level | Psion/Wilder 2 + |
Subdiscipline | Summoning + |
Title | Call Beast of the Id + |