Publication:Hyperconscious/Psionic Powers/Defer Fatality

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Defer Fatality
Psychometabolism
Level: Psion/Wilder 6, Psychic Warrior 6,
Display: Audible
Manifesting Time: One immediate action
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 11, XP


When death is about to claim you because of a lethal attack of any sort, you instead enter a state of suspended animation. While fatality is deferred, you do not age, breathe, grow hungry, sleep, or regain power points. You are unaware of your surroundings and cannot use subconscious powers. Outside forces can damage your body, but as long as your head remains attached to your torso and your brain remains intact, the physical damage can be healed. You can manifest this power quickly enough to avoid complete tissue destruction if you are unexpectedly affected by a lethal melee or ranged attack. You cannot manifest this power if you are unconscious (unless you have the Subconscious Power feat).

You remain in a state of deferred fatality until some third party provides you with magical or psionic curing in the amount equal to 10 points + the amount of damage your body originally (and subsequently) sustained which dropped you into this deferred state. When so cured, you become conscious, possess 1 hp, 1 power point, and sustain 1d4+1 points of temporary ability damage on each of your six ability scores. (Psychic Bastion can ameliorate this damage — if this brings your Constitution score to 0, you die normally.)

If using this power would deplete your XP to a point below your current level, you can’t use this power.

XP Cost: 250 XP



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DisciplinePsychometabolism +
LevelPsion/Wilder 6 + and Psychic Warrior 6 +
SummaryYou avoid death through suspended animation. +
TitleDefer Fatality +