Unearthed Arcana (1e)
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Product Blurb
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"...All the new discoveries, plus a wealth of just uncovered secrets, between one pair of covers."
This, the latest of the AD&D® game books, further defines and describes the game system. Inside are new spells, character classes, magic items, weapons, and much more for both players and Dungeon Masters.
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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This was the first (A)D&D book to contain variant rules (home rules) and make them official. It was intended to be used with AD&D first edition rule books, claiming to expand Dungeon Master's Guide and Player's Handbook. Divided into two sections (one for players and one for Dungeon Masters), this 128-page book provided new races, character classes, magic items and spells, weapon types, deities, as well as some other expansion material.
Much of the material in Unearthed Arcana had previously appeared in Dragon magazine, and was later (in second edition) incorporated directly into Player's Handbook and Dungeon Master's Guide. Some other additions, like Comeliness attribute, were not included in the core, but were used almost everywhere. The new classes and character races presented in Unearthed Arcana were left out of the next version of the Player's Handbook, as they were considered unbalanced by the AD&D 2nd Edition's designers (the book's author, Gary Gygax, has left the team by that time), but were revitalised anyway in the following supplements.
The most important additions[edit]
Table of Contents[edit]
Players' Section
Section |
Page
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Character Abilities (Comeliness) |
6
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Character Races |
7
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Dwarves |
10
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Elves |
10
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Gnomes |
11
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Half-elves |
11
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Halflings |
11
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Half-orcs |
11
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Humans |
11
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Character Classes |
12
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Cavalier |
14
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Druid |
16
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Fighter |
18
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Thief |
22
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Money (for cavaliers) |
25
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Equiping The Character |
26
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Armor |
26
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Weapons |
26
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Character Spells |
28
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Spell Tables |
28
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Cleric Spells |
32
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Druid Spells |
41
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Magic-User Spells (Cantrips) |
45
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Magic-User Spells |
51
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Illusionist Spells (Cantrips) |
65
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Illusionist Spells |
66
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Dungeon Master's Section
Section |
Page
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Creating the Player Character |
74
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Generation of Ability Scores, Method V |
74
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Starting Hit Points for Player Characters |
74
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Character Abilities (Comeliness) |
74
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Character Classes |
74
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Followers for Cavaliers |
74
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Henchmen (Retainers) for Cavaliers |
75
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Armor, Armor Class & Weapons |
75
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Types of Armor & Encumbrance Table |
75
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Descriptions of New Armor Types |
75
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Warhorses and Barding |
76
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Descriptions of New Weapon Types |
77
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Character Spells |
79
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Acquisition of Cantrips, Magic-Users |
79
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Magic-User Spell Books |
79
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Acquisition of Illusionist Spells |
80
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Acquisition of Cantrips, Illusionists |
80
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Illusionists Spell Books |
80
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Cost of Magic-User/Illusionist Spell Casting |
80
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Spell Explanations |
81
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The Adventure (Underwater Spell Use) |
81
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Combat (Effects of Darkness) |
82
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The Campaign |
82
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Social Class and Rank |
82
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Circumstances of Birth |
83
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Treasure |
84
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Random Treasure Determination Tables |
84
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Potions |
90
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Scrolls |
91
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Rings |
92
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Rods |
94
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Staves |
94
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Wands |
96
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Miscellaneous Magic |
97
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Armor and Shield |
104
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Swords |
104
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Miscellaneous Weapons |
105
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Appendices
Letter |
Name |
Page
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Q |
Weaponless Combat |
106
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R |
Non-Lethal Combat |
109
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S |
Non-Human Deities |
109
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T |
The Nomenclature of Pole Arms |
123
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See also[edit]
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