Publication:Wilderness Survival Guide
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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The sourcebook for AD&D© game adventures in the great outdoors!
Table of Contents[edit]
Section | Page |
---|---|
WILDERNESS SURVIVAL GUIDE: WHAT IS IT? | 5 |
Defining the Outdoor Environment | 5 |
For the DM's Eyes Only | 5 |
Definition of Terms | 6 |
OVERVIEW OF THE WILDERNESS | 7 |
Terrain: Desert | 7 |
Terrain: Forest | 7 |
Terrain: Hills | 8 |
Terrain: Mountains | 8 |
Terrain: Plains | 9 |
Terrain: Seacoast | 9 |
Terrain: Swamp | 9 |
Hierarchy of Terrain | 9 |
Bodies of Water | 9 |
Climate | 10 |
WILDERNESS PROFICIENCIES | 11 |
Nonweapon Proficiencies | 11 |
Choosing Skills | 11 |
Success and Failure | 11 |
Improving Proficiencies | 11 |
Expanding Proficiency Slots | 12 |
Proficiency Descriptions | 13 |
DRESSING FOR THE WEATHER | 18 |
Personal Temperature | 18 |
Clothing | 18 |
Protected and Unprotected Characters | 19 |
Effects on exertion | 19 |
Clothing That Functions as Armor | 19 |
EFFECTS OF THE ENVIRONMENT | 21 |
Temperature and Wind | 21 |
Precipitation | 22 |
Special Weather | 23 |
Damage from Heat and Cold | 26 |
Effects on Equipment | 28 |
ENCUMBRANCE AND MOVEMENT | 30 |
Encumbrance of Characters | 30 |
Terrain Definitions for Movement | 30 |
Large-scale Overland Movement | 31 |
Encumbrance and Movement for Land-based Animals | 32 |
Movement of Land-based Vehicles | 33 |
Movement Across Special Terrain | 33 |
Movement on Slippery Horizontal Surfaces | 39 |
Jumping | 39 |
Overland Movement in Reduced Visibility | 40 |
Swimming | 41 |
Movement in Waterborne Vehicles | 44 |
Flying Mounts | 47 |
FOOD AND WATER | 50 |
Going Without Food | 50 |
Going Without Water | 50 |
Effects on Animals | 52 |
Minimum Daily Requirement of Food | 52 |
Minimum Daily Requirement of Water | 52 |
Food Gathering | 53 |
Consuming and Carrying Food | 58 |
Finding Water | 58 |
CAMPING AND CAMPFIRES | 61 |
Natural Shelters | 61 |
Portable Shelters | 62 |
Rest and Comfort | 64 |
Fire: Friend and Foe | 65 |
MEDICINE AND FIRST AID | 69 |
Availability of Medicinal Plants | 69 |
Injuries and Treatments | 70 |
VISION AND VISIBILITY | 72 |
Normal Vision | 72 |
Infravision | 73 |
Ultravision | 74 |
Artificial Illumination | 74 |
NATURAL HAZARDS IN THE WILDERNESS | 76 |
Volcanoes | 76 |
Earthquakes | 78 |
Tidal Waves | 79 |
Floods and Flash Floods | 80 |
Avalanches, Rockfalls, and Mudslides | 80 |
Quicksand | 83 |
COMBAT RULES FOR WILDERNESS PLAY | 84 |
Fighting While Climbing | 84 |
Fighting While Precariously Balanced | 84 |
Fighting in Water | 85 |
Fighting in Poor Visibility | 86 |
Melee Combat from a Mount | 86 |
Missile Combat from a Mount | 86 |
Forcing Opponents to Dismount | 87 |
FATIGUE AND EXHAUSTION | 88 |
Characters | 88 |
Land-based Mounts and Pack Animals | 88 |
Flying Mounts | 89 |
MOUNTS AND BEASTS OF BURDEN | 90 |
Animals as Individuals | 91 |
MAGIC IN THE WILDERNESS | 95 |
Spells | 95 |
Potions | 100 |
Protection Scrolls | 100 |
Rings | 100 |
Rods, Staves, and Wands | 101 |
Miscellaneous Magic | 101 |
DUNGEON MASTER'S SECTION | 103 |
STARTING FROM SCRATCH | 103 |
APPENDIX: THE WORLD OF WEATHER | 107 |
COMPILED TABLES | 120 |
INDEX | 127 |
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Facts about "Wilderness Survival Guide"
Author | Kim Mohan + |
Help Wanted Reason | Image Needed + |
ISBN | 0-88038-291-0 + |
Item Code | 2020 + |
Media Type | Hardcover + |
Page Count | 124 + |
Publication Date | 1986 + |
Publisher | TSR + |
System | Dungeons and Dragons 1e + |
Title | Wilderness Survival Guide + |