Quick Disable (3.5e Maneuver)
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Crazy Gadget (Strike) | |
Level: | 2 |
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Prerequisite: | Needs one Crazy Gadget maneuver |
Initiation Action: | Standard |
Range: | Melee attack or Touch |
Target: | One object |
Duration: | Instantaneous |
Saving Throw: | None |
Concussive maintenance works in reverse too!
You can make a Disable Device check and if successful complete it as a standard action regardless of complexity of the device, but unless the full time is taken it will return to normal function after 2d4 rounds.
Alternatively you can make a disable device check as part of a melee attack at -4 penalty to attack. You must have one hand free when making this attack. This provokes an attack of opportunity unless you can sunder without provoking, but does not stop the effects of the attack or the maneuver. If successful you can disable any attended weapon or object of complexity of a crossbow or greater for 1d4 rounds. The target can restore function with an opposed Disable Device or appropriate Craft check to return function normally as a standard action.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | Immediately disable a device, or disable a device being operated by another to briefly jam it. + |
Title | Quick Disable + |
Type | Strike + |