Redirecting Rift (5e Spell)
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5e Spell
Redirecting Rift
1st-level conjuration
Casting Time: 1 Reaction, taken when a creature you can see within range is hit by an attack or fails a Dexterity saving throw.
Range: 30ft
Components: V, S, M (A specially-prepared mirror worth at least 100gp)
Duration: Instantaneous
Casters: Artificer, Sorcerer, Warlock, Wizard
You tear a rift in space right in the nick of time, causing a blast of fire or the thrust of a spear to change targets.
To do so, you must make a spell attack roll against the triggering creature's AC. If you succeed, the target suffers no harm from the triggering attack or Dexterity save, as a portal briefly opens between them and the harm that would have come to them.
Upon successfully redirecting harm in this way, you can choose a new target that you can see within 30ft of you; This target may be a creature or an object or structure as you see fit. The new target is subjected to the same attack or Dexterity saving throw - Using the same attack roll or save DC, as well as the same damage and other effects - As a second rift opens next to the new target, allowing the redirected effect to pass through.
At Higher Levels. When cast using a spell slot of 2nd level or higher, when selecting a new target for the redirected effect, you may select a target who is an additional 30ft away for each slot level above 1st.
Action Type | Other + |
Author | Zhenra-Khal + |
Canon | true + |
Caster | Artificer +, Sorcerer +, Warlock + and Wizard + |
Component | V +, S + and M + |
Identifier | 5e Spell + |
Level | 1 + |
Range | 30ft + |
Rating | Undiscussed + |
Scalable | true + |
School | Conjuration + |
Summary | A low-level reactive Conjuration spell to throw an attack somewhere else. + |
Title | Redirecting Rift + |
Valuable Components | true + |