Release the Spirit (3.5e Maneuver)
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Golem Heart (Counter) | |
Level: | 9 |
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Prerequisite: | Need three Golem Heart maneuvers, Golem Heart Focus |
Initiation Action: | Immediate Action |
Range: | Personal |
Target: | Self |
Duration: | See text |
Saving Throw: | Reflex half |
Whenever you would be killed or destroyed, you can activate this maneuver to animate your body past its limits for 3 rounds. No amount of hit point damage will kill you in this state as you continue to fight into the negatives, though death by non-hit point sources can kill you before this maneuver completes. At the end of the 3rd round, you explode violently, dealing 1d10 points of damage per initiator level to everyone in a 20 ft. radius, with a Reflex save for half DC 19 + Str. The explosion tears your body apart, reducing you to a fine ash and requiring higher-level resurrection magic to revive you. Once you activate this maneuver, there is no way to stop your self-destruction even if you are healed back up to the point you are alive. You can attempt to activate this ability at will as a Strike, in which case it is a Standard Action.
If you are a construct without a Con score and you die through the use of this maneuver, it is possible to recreate your body. Resurrection magic works on you as if you were a living creature.
While you have this maneuver readied, you have a constant +4 bonus on saves against [Death] effects.
Your body grows progressively brighter each round, shedding light as a torch for the duration. Those who make the Martial Lore check to successfully identify what you are doing may seek to escape, so it is common practice to grapple your opponent to prevent escape, and remove their Dexterity modifier to their saving throw.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Golem Heart
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