Remove Critical (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 8-21-22
Status: D&D One Playtest approved.
Editing: Clarity edits only please
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Remove Critical
Divination
Level: Bard 2, Cleric 2
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft + 10 ft/level)
Target: One creature
Duration: 1 minute/level (D)
Saving Throw: Will partial
Spell Resistance: Yes

No matter how sharp the sword and accurate the blow, the crit fisher could not strike the vitals they were aiming for.

You invoke misfortune on the target, and they are unable to make any critical hits for the duration on a failed save. They still automatically hit on a natural 20, but damage is not multiplied and abilities that trigger on critical hits do not trigger. On a successful save the duration is 1 round.

This spell can be cast two spell levels higher than normal to make it Mass Remove Critical, targeting one creature every three caster levels you have.


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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceModerate +
AuthorEiji-kun +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 2 + and Cleric 2 +
RangeOther +
RatingUndiscussed +
SchoolDivination +
SummaryRemove the ability for your target to make critical hits. +
TitleRemove Critical +