Remove Limb (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 1-15-14
Status: Complete
Editing: Clarity edits only please
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Remove Limb
Necromancy / Transmutation
Level: Ki Master 7, Sorcerer/Wizard 7
Components: V, S, F
Casting time: 1 standard action
Range: Touch
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Spell Resistance: Yes

What does the wizard plan to do with that sword? He can barely pick it up! Look how the blade harmlessly plinks off my heavy armor, and... hey, didn't I used to have TWO arms?

You make a melee touch attack; if you hit, you may remove one of the target's limbs (the head is not included). The limb falls off perfectly at the shoulder, hip, or similar as if cut, though the surfaces are sealed and bloodless. It doesn't even hurt, but said limb falls to the ground limp and cannot be used, which may make attacking or movement hampered or impossible (as per degenerate). On a successful save or if the spell resistance check fails, the limb is still disabled from use for 1 round but does not fall off.

The limb is permanently removed, but may be re-attached by pressing the appropriate limb to the appropriate spot, which is a 1-round action which provokes attacks of opportunity.

Focus: A non-reach masterwork slashing weapon.



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Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceVery High +
AuthorEiji-kun +
ComponentV +, S + and F +
Identifier3.5e Spell +
LevelKi Master 7 + and Sorcerer/Wizard 7 +
RangeTouch +
RatingUnrated +
SchoolNecromancy + and Transmutation +
SummaryDisarm the target, literally. The removed limbs leave a bloodless sealed wound, and they can be re-attached if the limb is found. +
TitleRemove Limb +