Retributive Discharge (3.5e Spell)
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Abjuration [Electricity] | |
Level: | Cleric 4, Druid 4, Sorcerer/Wizard 4 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Target: | One creature |
Duration: | 1 minute/level (D) |
Saving Throw: | Reflex half (see text) |
Spell Resistance: | Yes |
Your opponents pepper you with lightning bolts, but the power only makes you stronger!
The target gains resistance to electricity equal to twice your caster level, and you build a repository of electrical energy equal to the damage blocked by your resistance up to a maximum stored amount of 10 points of damage/level total (maximum 150 damage at CL 15th). As an immediate action (or as a non-action when you fall to 0 hp or below), you can discharge the stored electrical energy to all creatures in a 10 ft radius spread centered on yourself, dealing the stored up damage to all targets in the area with a Reflex save for half. Creatures within 5 ft take a -4 penalty to the saving through. This discharges the spell.
Material Component: A copper wire bent in the shape of a hexagon.
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Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Electricity + |
Identifier | 3.5e Spell + |
Level | Cleric 4 +, Druid 4 + and Sorcerer/Wizard 4 + |
Range | Touch + |
Rating | Undiscussed + |
School | Abjuration + |
Summary | You resist, absorb, and eventually release electrical damage onto your opponents. + |
Title | Retributive Discharge + |