Reverse Vertical Axis Teleportation (3.5e Maneuver)
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Crow's Flight (Strike) [Teleportation] | |
Level: | 2 |
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Initiation Action: | Standard |
Range: | Close |
Target: | One Creature |
Duration: | Instantaneous |
Saving Throw: | Will Negate |
As part of initiating this maneuver make a ranged touch attack against a target within range. If the target fail a Will save it is immediately teleport upside down, landing on it head. This causes the creature to take 1 damage per hit dice it has, both from the impact and sudden teleportation and it falls Prone.
This maneuver deals more damage the larger the target is, dealing 2 damage per hit dice for a large or huge creature. This further increases to 3 damage per hit dice for a gargantuan or colossal creature. However a tiny or smaller creature take no damage from this maneuver.
Additionally, the initiator may use this maneuver to allow a prone creature to stand up from prone immediately without provoking an attack of opportunity or spending an action.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crow's Flight
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Descriptor | Teleportation + |
Discipline | Crow's Flight + |
Identifier | 3.5e Maneuver + |
Level | 2 + |
Rating | Undiscussed + |
Summary | You teleport the target upside down, dealing damage and making them prone. Alternatively allow a creature to immediately stand up from prone. + |
Title | Reverse Vertical Axis Teleportation + |
Type | Strike + |