SRD5:Aboleth/Lair
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Abolith's Lair
[1] Lair in subterranean lakes or ocean depths.
Lair Actions
[1] When fighting inside its lair, an abolith can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
- Phantasmal Force
- Grasping Tide
- Psychic Conduit Pools
Regional Effects
[1] Region near the aboleth's lair
- Underground becomes slimy and wet
- Water fouled.
- Projected image of aboleth
If the aboleth dies, the first two effects fade over the course of 3d 10 days.
Sources and Notes[edit]
- ↑ Monster Manual (5e) p.13-14. (summarized)