SRD5:Call Lightning

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Call Lightning is a spell in 5th edition.


5e Spell Call Lightning
3rd-level conjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Casters: Druid

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage increases by 1d10.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.


Sources[edit]


Back to Main PageSRD5Spells → Call Lightning

Facts about "Call Lightning"
Action TypeAction +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
CasterDruid +
ComponentV + and S +
Level3 +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
Range120 feet +
Scalabletrue +
SchoolConjuration +
TitleCall Lightning +