SRD5:Detect Magic
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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Detect Magic is a spell in 5th edition.
5e Spell
Detect Magic
1st-level divination (ritual)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 10 minutes
Casters: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Wizard
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Sources and Notes[edit]
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast.
- expanded caster list in:
- Keith Baker, Ruty Rutenberg, Jeremy Crawford, Mike Mearls, Kate Welch (19 November 2019). Wayfinder's Guide to Eberron. (5e 2014) Wizards of the Coast. p. 178.
Facts about "Detect Magic"
Action Type | Action + |
Author | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Canon | true + |
Caster | Artificer +, Bard +, Cleric +, Druid +, Paladin +, Ranger +, Sorcerer + and Wizard + |
Component | V + and S + |
Level | 1 + |
Publication | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Range | Self + |
Ritual | true + |
School | Divination + |
Title | Detect Magic + |