SRD5:Underwater Combat

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply.

When making a melee weapon attack, a creature that doesn’t have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

A ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

Creatures and objects that are fully immersed in water have resistance to fire damage.

Sources[edit]


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Facts about "Underwater Combat"
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
TitleUnderwater Combat +