SRD:Reptilian Subtype
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Reptilian Subtype[edit]
These creatures are scaly and usually coldblooded. The reptilian subtype is only used to describe a set of humanoid races, not all animals and monsters that are truly reptiles.
SRD Monsters with the Reptilian Subtype
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Kobold | 1/4 | Humanoid [Reptilian] | Small |
Lizardfolk | 1 | Humanoid [Reptilian] | Medium |
Troglodyte | 1 | Humanoid [Reptilian] | Medium |
SRD Races with the Reptilian Subtype
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Kobolds | Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. | Sorcerer | −4 Strength, +2 Dexterity, −2 Constitution | 0 | 1 |
Lizardfolk | A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales. | Druid | +2 Strength, +2 Constitution, −2 Intelligence | 1 | 3 |
Troglodytes | A troglodyte stands about 5 feet tall and weighs about 150 pounds. | Cleric | −2 Dexterity, +4 Constitution, −2 Intelligence | 2 | 4 |
Homebrew Monsters with the Reptilian Subtype
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Kobold, Wyrmtongue | 3 | Humanoid [Dragonblooded, Reptilian] | Small |
Ophic Warstag | 1 | Animal [Reptilian] | Large |
Wadogo-mijusi | 2 | Outsider [Psionic, Reptilian, Xenoblooded] | Small |
Yuan-ti Ambusher | 2 | Monstrous Humanoid [Reptilian] | Medium |
Yuan-ti Bewilder | 2 | Monstrous Humanoid [Reptilian] | Medium |
Yuan-ti Blood Minister | 2 | Monstrous Humanoid [Reptilian] | Medium |
Homebrew Races with the Reptilian Subtype
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Aquiter Kobolds | Society-accepted kobold variant. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution | 0 | 1 |
Balareion | Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents. | Barbarian | +2 Strength, -2 Intelligence | 0 | 1 |
Bangaa | Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. | Defender | +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Durumgiru | Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.) | Fighter | +2 Constitution, -4 Dexterity | 0 | 1 |
Firenewt | Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers. | Cleric, Fighter | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Gorgoneion | Lesser variants of medusa, their gaze transforms their victims into stone slowly. | Rogue | +2 Dexterity, -2 Wisdom | 0 | 1 |
Kobold, Greatscale | A mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves. | Ranger, Sorcerer | -2 Strength, +2 Dexterity | 0 | 1 |
Kobold, Skyfeather | Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | 0 | 1 |
Koopa | Koopas are bald turtle like creatures from the Mario videogames. | Scout | +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma | 0 | 1 |
Kundali | The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes. | Monk | None | 0 | 1 |
Lizardfolk Variant | The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play. | Fighter, Cleric | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Lizardfolk, Nile | The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers. | Any | +2 Any Attribute, -2 Dexterity | 0 | 1 |
Medusine | A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers. | Any | +2 Dexterity, +2 Charisma, -2 Constitution | 0 | 1 |
Naga, Ur'Bosan | Snakemen from Bosura | Any | +2 Constitution, -2 Wisdom or -2 Charisma | 0 | 1 |
Osteon | Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone. | Cleric | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | 0 | 1 |
Quillchild | Quillchildren are a desert race, having evolved there from human stock. | Any | -2 Strength, +2 Dexterity, +2 Constitution | 0 | 1 |
Rexus | I'm a motherfuckin' T-Rex! | Barbarian | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence | 0 | 1 |
Snakeblooded Human | Humans descended from yuan-ti stock, the ancient serpent blood within them gives them great powers of persuasion and guile. | Any | +2 Intelligence, +2 Wisdom, +2 Charisma | 1 | 2 |
Tortle | A 3.5e/PF conversion for the 5e Tortle race. | Any | +2 Strength, +2 Wisdom, -2 Dexterity | 0 | 1 |
Troglodyte | Cleric, Druid | -2 Dexterity, +4 Constitution, -2 Intelligence | 0 | 1 | |
Yoshi, Havvy Variant | Yoshi from the various Mario games. | Dragonfire Adept, Yoshi Racial Paragon Path | +2 Dexterity, -2 Wisdom, -2 Intelligence | 0 | 1 |
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