Saving Grace (5e Spell)
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This spell is designed to work with the Z's Injury Levels variant rule, and uses mechanics detailed therein.
5e Spell
Saving Grace
1st-level evocation
Casting Time: 1 Reaction, taken when the Injury Level of a creature you can see changes to Critical.
Range: 60ft
Components: V
Duration: Instantaneous
Casters: Bard, Cleric, Druid, Paladin
With a word, you restore the triggering creature as it falls dangerously close to the brink. The target creature regains hit points equal to 10 + your spellcasting ability modifier.
This spell has no effect on undead or constructs. This spell cannot restore a creature to a total number of current hit points exceeding one-half of their maximum hit points (Rounded down).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 5 for each slot level above 1st.