Skeletal Fusion (3.5e Spell)
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Transmutation | |
Level: | Sorcerer/Wizard 5 |
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Components: | V, S |
Casting time: | 1 Standard |
Range: | Touch |
Target: | One Creature |
Duration: | 1 round/level |
Saving Throw: | Fortitude negates (see text) |
Spell Resistance: | Yes |
Upon casting this spell, you cause the target's bones to fuse, inflicting 1d6 points of Dexterity drain. While suffering from Dexterity drain from this spell, the target is staggered. A successful Fortitude save leaves the the target staggered for 1 round instead. If the target fails it initial save, they target must make a new Fortitude save at the end of each of its turn or take an additional 1d6 point of Dexterity drain. If the target succeeds two consecutive Fortitude save the spell ends.
If used against a skeleton, bone golem or creature entirely made out of bones, it ignores any immunity to ability drain and magic the target might have.
This spell only functions against a creature with a skeletal system.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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