Solar Bolt (3.5e Spell)
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Evocation [Good, Light] | |
Level: | Paladin 2, Cleric 3 |
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Components: | V, S, DF |
Casting time: | 1 full-round |
Range: | 120 ft. |
Area: | 120-ft. line |
Duration: | Instantaneous |
Saving Throw: | Reflex Half |
Spell Resistance: | Yes |
You release a bolt of positive energy-laced sunlight, dealing 1d6 fire damage per caster level maximum 10d4) to all creatures in the area). The bolt begins at your fingertips. The fire damage dealt by this spell counts as positive energy damage, which does not heal creatures healed by negative energy, as well as fire damage.
Against creatures of the undead type and outsider with the evil subtype this spell deals an extra +2 damage per caster level. Creatures vulnerable to daylight struck by this spell count as having been exposed to it for 1 round on a failed Reflex save.
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Facts about "Solar Bolt (3.5e Spell)"
Article Balance | High + |
Author | Leziad + |
Component | V +, S + and F + |
Descriptor | Good + and Light + |
Identifier | 3.5e Spell + |
Level | Paladin 2 + and Cleric 3 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | You fire a bolt of harmful positive energy that roast people alive and hurt undead a lot more. + |
Title | Solar Bolt + |