Solarmeld (3.5e Soulmeld)
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Descriptors: Light Effect | |
Classes: Sapphire Soul | |
Chakra: | |
Saving Throw: Reflex, Will |
Little orbs of light fly around you.
You gain a luminous aura of 20 feet (6 meters). It works as the daylight spell, permanently centered on you. It damages undead, oozes, fungi, creatures of shadow and creatures weak to sunlight. It deals 2d4 of damage to such creatures in the area (Will half).
You must worship a deity with the Sun domain.
Essentia: Every 2 points of essentia you invest in your solarmeld increases the damage by 1d4. You may increase the range by 5 feet (1,5 meters) per point of essentia invested, up to 40 feet (12 meters).
Chakra bind (Divine Soul)
Your eyes emit light and a solar crown appears on your head.
You may use a standard action to replicate the sunbeam spell. If you shot every beam you have this divinemeld unshapes.
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Article Balance | High + |
Author | the bluez in the dungeon + |
Class | Sapphire Soul + |
Descriptor | Light Effect + |
Identifier | 3.5e Soulmeld + |
Rating | Undiscussed + |
Summary | The divinemeld of sun deities. It grants dominion over sunlight. + |
Title | Solarmeld + |