Spaghetti, Bodyguard of the Don Level 10 Elite Soldier (Controller)
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Medium natural humanoid XP 1,000
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Initiative +9
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Senses Perception +13; low-light vision
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HP 240; Bloodied 120
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AC 32; Fortitude 26, Reflex 24, Will 24
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Resist 10 poison
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Saving Throws +2, +5 against slowed, immobilized, restrained, blinded and deafened
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Speed 6
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Action Points 1
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Poisoned Spiked Chain (Standard; At-Will) ♦ Poison
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Attack: Melee 2 (one creature); +17 vs. AC
Hit: 4d4 + 6 untyped and poison damage or 2d6 + 22 untyped and poison damage on a critical hit. In addition, the target takes ongoing 5 poison damage, and a -2 penalty to attack and damage rolls (save ends both).
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Entangling Strike (Standard; At-Will)
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Effect: Spaghetti makes a Poisoned Spiked Chain attack. If the attack hits, the target is pulled to a square adjacent to him and grabbed.
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Disarming Strike (Standard; At-Will)
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Effect: Spaghetti makes a Poisoned Spiked Chain attack. If the attack hits, the target drops one item of Spaghetti's choice it is holding. It lands in a square of Spaghetti's choice up to 6 squares away.
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Tripping Strike (Standard; At-Will)
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Effect: Spaghetti makes a Poisoned Spiked Chain attack. If the attack hits, the target is knocked prone.
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Killing Garrote (Standard; At-Will)
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Effect: Spaghetti makes a Poisoned Spiked Chain attack against a grabbed enemy. If the attack hits, the attack counts as a critical hit, and the target is restrained and grants combat advantage until the end of Spaghetti's next turn. This effect ends immediately when the target is no longer grabbed.
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Scourging Storm (Standard; Recharge or when first blooded) ♦ Poison
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Attack: Close burst 2 within 10 squares (all enemies in burst); +17 vs. Reflex
Hit: 4d4 + 6 untyped and poison damage. The target is knocked prone, takes ongoing 5 poison damage, and a -2 penalty to all attack and damage rolls (save ends both).
Miss: Half damage.
Effect: The target is marked until the end of Spaghetti's next turn.
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Counter Swing (Immediate Interrupt; At-Will)
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Trigger: A creature attacks Spaghetti.
Effect: Spaghetti makes a melee basic attack against the triggering creature. If the attack hits, the triggering creature is marked until the end of Spaghetti's next turn.
Special: This power is used as a Free Action instead if Spaghetti was hit as a result of using Protect the Don!.
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Marked for Death (Standard; Recharge or when he or his ward is first bloodied)
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Effect: Spaghetti makes up to three melee basic attacks. If his ward is bloodied, he makes six melee basic attacks instead.
Special: Spaghetti can only make attacks with this power against marked targets.
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Protect the Don! (Immediate Interrupt; At-Will)
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Requirement: Spaghetti is in a square adjacent to his ward.
Trigger: A creature attacks Spaghetti's ward with a melee or basic attack.
Effect: The creature attacks Spaghetti instead.
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Devoted Bodyguard
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Spaghetti designates one ally as his ward at the beginning of the encounter. Spaghetti gains a +2 bonus to all attack and damage rolls against creatures that have attacked his ward since the end of his last turn. When Spaghetti's ward is first bloodied, he gains a +2 bonus to all attack and damage rolls for the rest of the encounter. If an attack benefiting from any of these bonuses hits, the target is marked until the end of Spaghetti's next turn. If Spaghetti's ward is dropped to 0 or less hit points, Spaghetti gains a +2 bonus to all and attack and damage rolls for the rest of the encounter. Bonuses provided by this power stack with each other.
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Trait Threatening Reach
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Spaghetti can make opportunity attacks against all enemies within reach (2 squares).
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Trait Powerful Athlete
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When Spaghetti makes an Athletics check to jump or climb, roll twice and use either result.
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Trait Stone's Endurance (Minor; Encounter)
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Spaghetti gains resist 10 to all damage until the end of his next turn.
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Trait Healing Potion (Minor; Encounter) ♦ Healing
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Spaghetti regains 60 hit points.
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Trait Second Wind (Standard; Encounter) ♦ Healing
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Spaghetti regains 60 hit points and a +2 bonus to all defenses until the end of his next turn.
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Alignment unaligned
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Languages Common, Giant
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Skills Athletics +21, Endurance +19
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Str 22 (+11)
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Dex 18 (+9)
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Wis 16 (+8)
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Con 22 (+11)
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Int 8 (+4)
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Cha 8 (+4)
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